• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
skullfalker

New to programming -- learning C#

2 posts in this topic

Hello everyone, Im new to programming and game development all together but i have a hunger to start creating a game. Now first off I'd just like to say that yes i do understand it takes a great deal of hard work, dedication, learning, hours and frustration to create even a so-so game. With that said im not saying "I WANT TO MAKE MY OWN MMO!" No, i understand thats an impossibility. What I am saying is that I would like to eventually create an isometric rts (and yes i also understand that even that is a feat on its own). Secondly I just want you all to understand that I AM THE BIGGEST NOOB EVER! when it comes to anything programming and game dev. So lets asume i know absolutely nothing at all, but i am not completely incompetent, i can learn and i am very passionate about getting into the game dev comunity.

So with all that out of the way I just have a few questions if you all would be so kind to answer them.

I have read that learning C# is probably the best place to start as a beginner in game dev so i have chosen to do so. Is this a good or bad decision?

Now I see that there is a visual C#, C#, C#.Net and so on. My question is which one should i learn? Are they even different or essentially the same thing? Can someon break this down for me, in lamens terms please. Also i see there are different versions of C# like 4, 4.5 and 5. Do i need to concern myself with this at the moment or no?

What sorts of programs do i need to start game dev?

And last, how is a game structured? I know you need an engine, and somewhere code comes into play to handle more complex actions in the game.... and thats as far as my understanding goes at the moment :( I understand this is a broad question and may not pertain to the this topic but if someone could point me in the right direction i would appreciate it :)

Thank you for taking the time to read and respond,

skull
0

Share this post


Link to post
Share on other sites
[b]Please note: [/b]This topic was split from the discussion "[url="http://www.gamedev.net/topic/629673-c-learning-sources/"]C# Learning Sources[/url]".

Part of one of the replies was relevant, so I'll just quote it here:
[quote name='6677' timestamp='1346450101' post='4975241']
visual C# is just C# being developed within Visual Studio. C#.net I've NEVER seen referred to but one would assume that its C# on .net. I've never heard of C# 4.5 either, it went straight from 4 to 5 (which isn't actually released fully yet). C#5 will be fully released alongside .net 4.5 though which might be where your getting that from. For now C#4 is still the norm and theres plenty of C#3 code around. Your best off with 4, I think C#5 is backwards compatible with 4 anyway.
For now ignore games. You need to work on programming abilities first. This means only software required is Visual C# Express 2010 (A stripped down version of Visual Studio that only works with C# and is missing a few features that you won't need yet).
This is thread hijacking which I believe is against forum rules.
[/quote]
0

Share this post


Link to post
Share on other sites
You may be interested in heading on over to 3dbuzz.com, where you'll find some really good game development tutorials using C#
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0