• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
riuthamus

Website Design ( for the game community )

9 posts in this topic

I wanted to get some opinions on the layout and the overall design, any thoughts are welcome.

[img]http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_150834.jpg[/img]
0

Share this post


Link to post
Share on other sites
Depending on how it's all filled in, I think it could turn out well, overall. Personally, I would prefer more sharpness (the words up top seem a little to fuzzy) (this may be from GD resizing the image though), and the text in general might benefit from a higher contrast from the background. The way it is, the low contrast is nice for stuff you want to put on the page but not "distract" the user, but I feel like I have to really try to read the relavent text (as opposed to being able to read it without having to actively try).
1

Share this post


Link to post
Share on other sites
Indeed, this is no where near finished, but figured I would get some feel for it before going further. Thanks for the opinion and I will post with the update I have shortly.
0

Share this post


Link to post
Share on other sites
The layout is quite nice, but if you're about to put a slideshow in that big empty spot, that's too cliche for my taste. I don't know what font you're using for the top navigation, but make sure that you do not ever use images instead of raw text, or your Google rank will suffer (without hacky workarounds.)
1

Share this post


Link to post
Share on other sites
[quote name='nox_pp' timestamp='1346626848' post='4975867']
The layout is quite nice, but if you're about to put a slideshow in that big empty spot, that's too cliche for my taste. I don't know what font you're using for the top navigation, but make sure that you do not ever use images instead of raw text, or your Google rank will suffer (without hacky workarounds.)
[/quote]

why... would you say that?

Updated version:
[img]http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_104065.jpg[/img] Edited by riuthamus
0

Share this post


Link to post
Share on other sites
[quote name='riuthamus' timestamp='1346628526' post='4975875']
[quote]stuff about fonts rather than images[/quote]
why... would you say that?
[/quote]
Because it's true, and a well-established best practice amongst web designers. All text and navigational elements should be provided as actual text rather than as images or Flash content. This better allows search engines to access and read your content, and makes your website more friendly to users with disabilities (such as those using a screen reader). Thankfully the use of web fonts or solutions such as [url="https://typekit.com/"]Typekit[/url] or [url="http://fontdeck.com/"]Fontdeck[/url] means this need not limit your choice of fonts.


I like the basic layout, but have a few questions and points:[list]
[*]What's that box above the right side of the bottom content area? Is it going to be some sort of search, or a drop-down menu or something?
[*]You mentioned this will be a community portal -- will users be able to log in? If so, where on the page will the login chrome go?
[*]Is there a search function?
[*]Will there be feeds (RSS, etc.) available? If so, how will they be exposed in the UI?
[/list]
2

Share this post


Link to post
Share on other sites
[list]
[*]That is a search function, not sure what color I want to make it just yet though. I might stick with the grey or put it back to white.
[*]Yes, logins will be handled at the top bar as that is where all portal based information will be. The top menus will be specific to the portal you are visiting
[*]First answer, answers this! :)
[*]There is a section in the main body, on the right, that will be used for visitor information, links, meta data, and other fun things that one might want.
[/list]
I have been making sites for some time and while I know that making text based is generally better I have never heard of anybody vehemently disregarding their use. *shrugs* but yes they are text. Thanks for the feedback and i will be updating as I go along. Any further suggestions or ideas are very much appreciated.
0

Share this post


Link to post
Share on other sites
[quote name='jbadams' timestamp='1346634569' post='4975894']
Because it's true, and a well-established best practice amongst web designers. All text and navigational elements should be provided as actual text rather than as images or Flash content. This better allows search engines to access and read your content, and makes your website more friendly to users with disabilities (such as those using a screen reader). Thankfully the use of web fonts or solutions such as Typekit or Fontdeck means this need not limit your choice of fonts.
[/quote]

Exactly right. The problem with a more semantic/accessible web design in general though, is that you do lose some control of how your site will appear to the end user. You can account for this with sane fallbacks, but still, if someone views your site on a console or obscure mobile device, it's likely to not look as nice as you would like. It's a tug of war between form and function -- you can strongly control the appearance by using images/flash content in place of your text, but you lose the benefits of accesibility and indexability.

[quote name='riuthamus' timestamp='1346639441' post='4975919']
I have been making sites for some time and while I know that making text based is generally better I have never heard of anybody vehemently disregarding their use.
[/quote]


FWIW, I've been a web developer for 10 years, and I've seen the drastic effect that favoring function over form can have on rankings. You do, and this was more true pre-CSS3, sometimes have to compromise on your "ideal" image of the site, but it's very much worth it in the end.
2

Share this post


Link to post
Share on other sites
At a decent resolution I don't think the contrast is too bad, but that's with my good eyes and large display. Anyways, I like the overall theme and clean look. Does this have to do with your game project?
1

Share this post


Link to post
Share on other sites
It will be the website for my game project, and the one for the game company, and my gaming community. each will have a different menu and a diff color. I am still not even close to done with the design. I pulled into Hawaii today so I have 5 days of vacation... after that I will be back to work on the design and getting it ready for our Alpha release.

RIght now, I am trying to get the mod section working since that will be a big part of our game. I want the ability for people to post their mods and have them voted upon. Doing so will let the playerbase pick the best mods and from there we can choose which ones to allow for release to the public. I also need to make sure setup the forum system and the style for that, which will take some time. I love IPB but damn is it annoying to modify their skins.

Anyway, long story short this website will replace the wordpress block and work on several different levels for my community/game development. Edited by riuthamus
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0