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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ChristianFrantz

where to go now?

6 posts in this topic

I've made two games in Java, a brickbreaker clone and a random ball game. I really don't know where to go now tho. I was thinking a tetris clone maybe? But I don't even know where to start with that lol. Suggestions?
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What do you [i]want[/i] to do? What was your goal when you decided to learn Java?


A tetris clone might be a good next step in your learning, especially if you're still not sure how to get started working towards a new project. You could try working through [url="https://github.com/orfjackal/tdd-tetris-tutorial"]this TDD (test driven development) tutorial[/url], which has you create a tetris game by writing code to pass the pre-written tests, and then begin writing your own tests and code to finish off the project.
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I want to eventually create a mario clone and then make my own platformer. I have no knowledge of how to use sprites and load images yet tho. i just draw with swing lol
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Alright, we have two ideas for how you could proceed then:[list=1]
[*]Create a tetris game. You could try working with the tutorial I linked to above, or if you're finding that a bit above your level you could look for one of many other tutorials covering the subject.
[*]Learn how to load and draw images.
[/list]
Perhaps you could combine these ideas and make a tetris clone with simple sprite graphics?


Is that enough of a starting point to jump into, or would you like either more alternatives, or more specific instructions?
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I like working with the knowledge i have now in order to create a game and then ask questions when i need help with something. Thats the only method thats worked for me so far lol
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I, as well, am very new to game programming, and I just finished a tetris clone. My roommate, who is a programmer, suggested that as a first project as well. While I first thought it sounded like an impossible task, it really didn't end up being that bad. It was only the 2nd game I've programmed, the first being a maze where you try to get from the start to the finish without running into a goblin, and it took about 6 hours including some trial and error. Both of these were text-based though, using characters on a JTextPane in lieu of real graphics, which I figured was good enough for proof of concept. It really does make a pretty good early project, and there are tons of resources out there on how to do it if you get stuck. Good luck with it!

As a side note, I like the Progression article that destructivArts linked above. I think I'll use that for picking my next project or two, because I am currently stuck in thinking what I'm doing next as well.
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