• Advertisement
Sign in to follow this  

My experience with Haxe

This topic is 1897 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all,

A few months ago I built my first HTML5 game, to see how capable the browser is these days. Then I decided I'd like to target more platforms and discovered [url="http://haxe.org"]Haxe[/url]. I've been pleasantly surprised by the language and tools, and thought I'd share my [url="http://qwokgames.com/2012/09/porting-from-html5-to-haxe-the-whys-and-the-hows/"]experiences[/url] porting the game. If you have any questions, let me know!

Jan.

Share this post


Link to post
Share on other sites
Advertisement
You should definitely give it a try. If you have any experience with the Flash API, NME will just work like you expect. I didn't, but found it easy to learn with Adobe's online documentation. There's several higher-level game frameworks available as well, and ports of stuff like Box2D for physics, etc. I think it's shaping up to be a pretty compelling platform.

Share this post


Link to post
Share on other sites
I hate to grave-dig this, but it seems appropriate.

I'm giving this language a try. I need to man-up, I can't keep sticking with dynamic-typed languages forever.

The problem is they have no documentation about learning the ACTUAL language, not how to set it up so it compiles to C++ or Java etc.

Maybe you could describe how you learned it? I had experience with Java(a static-typed language), but after a year of being away from that language, I don't remember much.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement