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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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nephtyst

Help Me And My Brother create game developer company ^^

7 posts in this topic

Hi there,
Me and my Brother want to make our game developer company and we need your help to realize our dream :

http://www.indiegogo.com/stair8

Thank you very much ^^ Edited by nephtyst
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[quote name='nephtyst' timestamp='1346694593' post='4976127']
Hi there,
Me and my Brother want to make our game developer company and we need your help to realize our dream :

[url="http://www.indiegogo.com/stair8"]http://www.indiegogo.com/stair8[/url]

Thank you very much ^^
[/quote]

If you have a fluent english speaking friend, you should get him to rewrite your pitch. No offense meant, but the small slip-ups make a world of difference in how professional it looks.
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I would recommend posting a video.
Some of the funder rewards seem a bit off too.
100 dollars you have your name in the credits of 5 of your games.
250 dollars you have your name in the credits of 10 of your games.
I think you should send your funders merchandise instead of digital things that cost you no money.
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[quote name='way2lazy2care' timestamp='1346765718' post='4976417']
[quote name='nephtyst' timestamp='1346694593' post='4976127']
Hi there,
Me and my Brother want to make our game developer company and we need your help to realize our dream :

[url="http://www.indiegogo.com/stair8"]http://www.indiegogo.com/stair8[/url]

Thank you very much ^^
[/quote]

If you have a fluent english speaking friend, you should get him to rewrite your pitch. No offense meant, but the small slip-ups make a world of difference in how professional it looks.
[/quote]

I, too, recommend this advice. Punctuations and grammars matter in business environment. Even though you are catering to the gaming industry, which is populated by teenagers with "omg-grammers", that doesn't mean that you should be doing the same professionally. Professional game development is just as professional as any other software development industry.
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Don't create company, create game prototype, it ill accumulate stuff if you do so.

but!

Business is in generall "contact and offer"... and if you have contacts to producers of:
-animations
-organic models
- skin weighters of organic models
- static mapped geometry models makers
- actors of sounds

you can call yourself "potential game production of any game"


'make sence?'
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and also, MAIN THING, make a lot of work....any. if you see a game "" ... an experience you can deliver to player: game can be anything (-a stupid action- an advanced action, an action mixed with art- a swallow game extra ++)... a scenario.... wRITE IT DOwN... describe..... I prgrammer is far not enought for a game those times... it is like movies.... you need martial artist copin with motion capture device, remarkable voice actors, and it is all not even recognized by the player..... for once..... player is this..... boy.... MAD!
[img]http://kjbishop.net/wp-content/uploads/2012/04/brunovsky.jpg[/img]

listen :

"dark silent room, Xardas is with you. Rain, you are foot bar less barely covering , poor at most of all.... Xardfas is magestic. He tells you- 'you are free to take anything usefull in my tower on your way out, though it ill be nothing.... wish you good luck' "

""you are running a strange tight pathwalk thorugh plants ... it is raining and you do not know wheather you are on a rock cliff or on a jungle mess"

"while running you meet Clency"

"Clency: ""Hey bro. quite rainging, ey"
you answer 'bro, it is yes, but I am after this brown snail runnign fast'"
"No" Clancy stopes you saying "this snail runs through area and it belongs to only him, you cannot enter, no no one can". Yes? , And you look at the strange country he is running through.
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