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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Big Ky

Absolute Beginner: How and Where to get these libraries? And other "?'s".

12 posts in this topic

Hello, as the title says I am an absolute beginner to programming. I've just been studying C++ for a couple of days now. I can make the simple things, like the Hello World and making some basic math functions. Although I'm a beginner, I seem to really be a visual learner and learn from the actual code itself. I want to type in some code I find online to make some simple games. It would help me understand a lot, and help me further down the road. But boom, I don't have any of the right libraries yet!

After watching a tutorial on how to install allegro, I was still unsuccessful in getting it to work. I was using the Microsoft 2010 C++ Edition, but I got frustrated and uninstalled it :( haha. Now I'm using Code Blocks. For example, I'd like to type the stuff in from this guys tutorial on roguelike games and build it to actually see the code and game in action for myself. [url="http://www.kathekonta.com/rlguide/about.html"]http://www.kathekonta.com/rlguide/about.html[/url]

But, I don't have that <console.h> library or whatever, so I can't do it. I feel like getting the libraries is tougher than actually learning some of the code -_____- haha.

So I have a few questions...

1) Is C++ still the right place for me to start? Or are most languages similar where you have to download all these libraries and such? (I'm not an expert with computers so I guess this is the area that i'm lacking in, like downloading the libraries, extracting them and what-not...). Many people have recommended python to other beginners; I seem to be doing alright with C++, but am I better off there?

2) If C++ is still an okay place to start, WHERE and HOW can I get these libraries to work with my code? Like the <console.h> and even allegro? Or should I try something else like SDL or SFML?

3) Any suggestions, tips, or recommendations for this beginner? I may look into getting a book too. Was thinking about that one by Dawson.

I'm sorry this is oh-so long... I really tried my best to trim it down! Thanks for all the help and suggestions in advance as well, I really appreciate it!
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Yes, it helped a lot! Thanks for all your help. I'll definitely start with "the boring stuff" though to get a grasp on C# first. Thanks again!
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C# is an excellent language. It would be nice to one day move onto C++ yes (although you should have console.h included with code blocks) but with the mono platform's popularity rising and the huge list of external .net libraries available I think we're approaching the point where you could launch a career in C# and never have to touch C++ (It is an aim for me to one day learn C anyway and then maybe C++).

I've played with XNA a little and can definately say that its a very straight forward tool (ignoring drag and drop game makers anyway) and the results are often excellent. Bastion and terraria are both getting quite popular and both were made in C# with XNA. A download link for XNA game studio is here: http://www.microsoft.com/en-us/download/details.aspx?id=23714 it will require you to have installed either VIsual Studio 2008, Visual Studio 2010 or one of the C# express editions for either although by the time you should consider looking at it you will already have one of those of course. Does remind me that I need to reinstall it on this machine, I wanna play some more :D



Visual studio provides a very nice drag and drop designer for windows forms applications and WPF applications, (basically applications that actually display a window on screen). Of course you still need to provide the code for what each form does (an individual window is often called a form) but it makes life so much easier for making them.
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Thanks again! You guys have a lot of great info. I will definitely start off by looking more into C# and XNA. Thanks!
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[quote name='6677' timestamp='1346860315' post='4976866']
C# is an excellent language. It would be nice to one day move onto C++ yes (although you should have console.h included with code blocks) but with the mono platform's popularity rising and the huge list of external .net libraries available I think we're approaching the point where you could launch a career in C# and never have to touch C++ (It is an aim for me to one day learn C anyway and then maybe C++).
[/quote]

Hmm, saying you'd like to move onto C++ is similar to a tradesman saying he's moving on from bandsaws into circular saws.

Programming languages are things you add onto your toolbelt, there is little to no "progression" between languages in the traditional sense.
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[quote name='ndssia' timestamp='1346902168' post='4977057']
Programming languages are things you add onto your toolbelt, there is little to no "progression" between languages in the traditional sense.
[/quote]
While I agree with the sentiment I believe you're expressing, it [i]is[/i] worth noting that learning additional languages -- especially if those languages share similarities -- is usually much easier after having learned a first language. Some beginners worry that time spent learning an initial language might be a waste of time if they're planning to learn another later, and it's worthwhile to remind them that many of the concepts that even the simplest language will expose them to -- variables, flow control, etc. -- are transferable.
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Yes - absolutely, which is often why we suggest C#/Python/Java as the usual language for beginners, since it's far more important to learn programming before learning the intricacies of each language.
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If the books or text tutorials aren't cutting it, I strongly recommend some of the [url="http://www.youtube.com/course?list=EC0EE421AE8BCEBA4A"]video tutorials from The New Boston[/url], which are all free on youtube. If you have a second screen or are able to split screen to watch while you code, it could be pretty helpful.

Best of luck! Edited by Icie Juicy
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[quote name='ndssia' timestamp='1346911316' post='4977083']
Yes - absolutely, which is often why we suggest C#/Python/Java as the usual language for beginners, since it's far more important to learn programming before learning the intricacies of each language.
[/quote]I learnt python first, took some time but since then I've found picking other languages up has been pretty easy. As you say I'm only learning the intracacies of each language not how to program in general. Although when I make time to learn C++ that would be the first time I've ever learnt an unmanaged language which will be some more learning for me but not as much as diving head first into C++.
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