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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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tom_mai78101

Weird Bug I found: Randomly crash your activity, for some reason, activity restarts itself == Instant 60FPS.

3 posts in this topic

I seriously don't know why or how it works. I was testing my app, checking for performance bottlenecks and benchmarking the time it takes to finish some intensive calculations, when all of a sudden this bug occurs. And it happens very often. The bug itself is also persistent (shutting down the app, killing the app with 3rd party task killer, turning off/on the cellphone screen), until you re-launch the debug module from Eclipse. I did not test for turning on/off the cellphone.

After re-launching, it slows down to nearly 15FPS. And then crash unexpectedly.

There's no Logcat logs or errors or anything out of the ordinary. The crash, in all its glory, never got logged by Logcat at any point.

So, my app relaunches from Eclipse, played around at 15FPS, crashed, the app itself restarts, with no interferences or manually execute it from the Application List. Nothing. It automatically restarts. After that, I played it again, BAM! 60FPS, no lag, no jitteriness, no stutter, just smooth animations, smooth frame rates, everything like CounterStrike running at 99FPS.

And it persists through the entire time, until I re-launch and the "vicious cycle" continues.

I tried placing breakpoints, tried Logcatting everywhere. I don't find anything. No clue, no leads, I'm out of my mind. I use an HTC Evo3D. Anyone else have this problem? I must be paranoid, but I have to share my findings to all of you out there.

[b]TL;DR: Managed to obtain 60FPS forever after an unexpected silent crash while debugging my app at 15FPS.[/b] Edited by tom_mai78101
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I added a few things here and there, and now I'm getting something.

[source lang="plain"]libc Fatal signal 11 (SIGSEGV) at 0x00000064 (code=1)
libc Fatal signal 11 (SIGSEGV) at 0x00000060 (code=1)
[/source]
Seems like it's a segmentation fault. I might be accessing something that shouldn't be accessed in that time frame.At least I'm getting somewhere.
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It seems like the CACHE gets full.

Call webview.clearCache(); and webView2.destroyDrawingCache() now and then.
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