• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

MAD_Mask

complete series of tutorials ?!?!

4 posts in this topic

Hello , I am writeing this post only for asking whay there isn''t any finished series of articles on game programing out there( on www( or closely gamedev) ) ??? I know that a series of articles ( with source code well organised and leading to a basic but very functional workframe ) would resemble more with a good game programing book , BUT for peoples that do not have the posibility to by books ( like me ) this would be actualy a very good ideea. Teej''s interactive tutorial was great BUT sadly he ( becouse unknown reasons ) haven''t finished it. And in the begining of every series I read that " this articles will guid you truh the basics of every aspect in Game programing..etc " but usualy "every aspect" stops after declaring and initialising a window and DDraw ,Dinput , and if I am luky DSound, and usualy all that in a single file , and so , with no encapsulation nor good solid ( workframe like )organisation. And realy, there isn''t anybody that out there that could FINISH what he is promising in the Introduction of his ( her) article??? Hope there is MAD_Mask Peace and happy coding
0

Share this post


Link to post
Share on other sites

Hmmm , I know that they are doing it for free , but ,just the fact that they are actualy thinking of writeing these articles is meaning that not the money are scope. Generly all those programers have good ( and well payed ) jobs ( I think ), and
beside that , I thout that this is all GameDev was about: interaction and free excange of ideeas . And that way GameDev ( and a few other sites) are so valuble to newbes like me that do not have other means to learn programing games in a good way.
So it must be another answer to my question....
And call me a dreamer but I think that money aren''t everything.

MAD_Mask.


0

Share this post


Link to post
Share on other sites
You don''t get it. They would like to be able to devote their time to programming demos and writing tutorials, but they have real world concerns, have responsibilities to family and jobs and so on. If you''d like them to be able to devote more time and energy to their tutorials, find a way to either remove or reduce the other pressures. Since you can''t get rid of their families (and you don''t want to), the only thing you can do is remove their other jobs. But that means they need a source of income, so...

Pay them.

No? Then welcome to the real world and don''t complain.
0

Share this post


Link to post
Share on other sites

I understand that , and I was not complaining , just wanted to ask the comunity an opinion on that mater.
And I got only your''s.
Thanks.
MAD_Mask

0

Share this post


Link to post
Share on other sites