• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Lance Mazon

3D Tiles

5 posts in this topic

I have a 2D tile system which currently uses 96x96 pixel tiles. I wish to convert to using tiles that have a 3D appearance to them. Each 2D tile sprite is a 96x96 pixel texture placed on a square(two triangles really). I'm thinking to make this work well I'll need to turn the squares 45 degrees so they become diamonds, and tile them that way.

Am I thinking correctly here? Is there a better way?

Lance...
0

Share this post


Link to post
Share on other sites
Well if you want to have your game with a more dynamic camera feeling to it you should use this technique, but walls and objects should be made 3D if you want to pull that off.

If you want a 2D isometric game you need to draw your tiles in diamonds and just do the math to tile them and for mouse to tile picking.

[url="http://www.gandraxa.com/isometric_tiling.xml"]http://www.gandraxa....tric_tiling.xml[/url] Edited by menyo
1

Share this post


Link to post
Share on other sites
Sorry if I'm not right, but how you want to construct diamond with using squares? Square can give you cube or parallelepiped. In any case of building diamond you need additional triangle(s) for figure to be done.
I suggest that you need to adopt your system to work with triangles and then build a diamond or any figure that you want.

Sorry if I misunderstood your question. With regards.
0

Share this post


Link to post
Share on other sites
[quote name='Deft' timestamp='1347265861' post='4978511']
Sorry if I'm not right, but how you want to construct diamond with using squares? Square can give you cube or parallelepiped. In any case of building diamond you need additional triangle(s) for figure to be done.
I suggest that you need to adopt your system to work with triangles and then build a diamond or any figure that you want.

Sorry if I misunderstood your question. With regards.
[/quote]

My square is actually two triangles. See original post. =D
0

Share this post


Link to post
Share on other sites
He ment quads/triangles in the 3D sense to build a flat diamond to project his tiles on.

Since it's a flat diamond you only need 2 triangles. Take a look at the link, for a isometric view you use a rotated and vertically scaled square (a diamond). Then tile those images so they match up at the borders.

For more information you can google on isometric tiles/projection. It's really fun to make games like this though the math is a bit harder then a normal tile engine. It's also pretty hard to hide the flatness of the map. Diablo 2 did a very good job, they made the tiles at the bottom of the screen appear almost twice as large then the tiles on the top of the screen. That creates debt, i tried to mimic this effect with 2D but came to the conclusion that it was much easier to create a 3D engine for the map.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0