Game Programming Dilemma.

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19 comments, last by Sergiu Bogdan Mohaci 11 years, 7 months ago
Well, I don't really have the money for that.
I'd love to do something like that, but the costs are to high.
Curse of living in a third world country :)

I'll look into more serious stuff than Unity. Rolling a game on your own would be pretty hard, from an artistic perspective.
I'll delve into C++ and SMFL. I found SMFL to be more easier to lear/study. Maybe even roll my own engine with it in the future.

Some online C++ game oriented courses would not hurt either.
The one at http://www.gameprogramming.org/ did not answer my application, but I found another free one that uses SDL. Also I found one that uses SMFL.

Problem is such courses do not teach you necessary algorithms. In a quick gratification culture, people usually want to see instant results, and courses like that, while they do provide the flash, they also substantially provide nothing to help you with. They dont tackle problems like AI, or procedural generation.

Ah anyway, enough with my rambling :)
Thats the situation and I must deal with it.

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