Text RPG - feedback wanted!

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25 comments, last by StrangeTurtle 11 years, 7 months ago
well, I have no idea about the story myself. It's really like a lab experiment actually ;)
...what I would also be interested in is where I could find someone interested in writing such a story. :P
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...what I would also be interested in is where I could find someone interested in writing such a story. tongue.png


I won't be surprised if we both ended up doing the writing ourselves lol. As penniless indie developers we really have nothing much to offer writers. :S
Well, I don't want to do everything alone. Moreover, I think a native english speaker (erm ...writer) would do a much better job than I would. It's the same for illustrations, an artist would do better than I. I think everybody kind of have their roles and it boils down to combine the different talents ...and find them, and maintain a good spirit.
[s]Is it just me or is the site down? It just returns an empty document. I wanted to look at it [/s][s]mellow.png[/s]
Never mind, back up biggrin.png

I like the concept, reminds me of those "your adventure" books, I had one in french where you're on some island with dragons or something. Anyway, don't see many of those around any more.

[spoiler]Died to the platinum hobbit on my first try, lol.[/spoiler]

“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”

cool. but i could imagine a very unorganized adventure because paths will be edited without regard to the writing style or physical location.ie you go north you find a space ship surrounded by jedi and small poisonous monkeys. is this greifing or by design? Should there be a set of editing rules for this game type?

something that helps the editors quickly fix errors in all paths without having to navigate the game will make fixing hidden errors easy. perhaps visually showing all the nodes and the choices that connect them kind of like a road map or massive xml file.

The reliability of Wikipedia
http://en.wikipedia.org/wiki/Reliability_of_Wikipedia

"Oh, God, I'm nervous. Two of my three hearts are having attacks." -Zoidberg
Site: http://www.strangeturtle.com


...perhaps visually showing all the nodes and the choices that connect them kind of like a road map...


Yeah, I thought about it, to have a graph of all pathes in the story generated automatically. However, I have no idea how I could do that. And making it "navigable/editable" is probably also a lot work.

Instead, to give a broad structure to the adventure, I though of splitting the "book" in chapters or in areas ...or both.
The chapters are like cutting the global storyline/plot in rough chunks. The other is more like a spatial division where a map could additionally be used.
By having an outline/synopsis/summary for the chapter and a single entry point, it would act as a check point to ensure all the pathes come back together at some point.

However, I have no idea how I could do that


i wanted to say tree menus but
i just saw i was out of my league big time when i saw this list of 100 professional text rpgs
http://www.mmorpg100.com/index.php?cat=text%20based which all have very extensive menus

"Oh, God, I'm nervous. Two of my three hearts are having attacks." -Zoidberg
Site: http://www.strangeturtle.com

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