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Text RPG - feedback wanted!

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...perhaps visually showing all the nodes and the choices that connect them kind of like a road map...


Yeah, I thought about it, to have a graph of all pathes in the story generated automatically. However, I have no idea how I could do that. And making it "navigable/editable" is probably also a lot work.

Instead, to give a broad structure to the adventure, I though of splitting the "book" in chapters or in areas ...or both.
The chapters are like cutting the global storyline/plot in rough chunks. The other is more like a spatial division where a map could additionally be used.
By having an outline/synopsis/summary for the chapter and a single entry point, it would act as a check point to ensure all the pathes come back together at some point. Edited by be-the-hero.net

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However, I have no idea how I could do that


i wanted to say tree menus but
i just saw i was out of my league big time when i saw this list of 100 professional text rpgs
http://www.mmorpg100.com/index.php?cat=text%20based which all have very extensive menus

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