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lomateron

Rendering to Texture1D 3X1

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I cant render to any pixel,using pointlist of only one vertex so i can render only 1 pixel.
To hit the pixels of the texture from left to right the vertex values are:
(-0.6f,0.0f,0.0f)
(0.0f,0.0f,0.0f)
(0.6f,0.0f,0.0f)
but debugging with PIX tells me that i am not hitting any pixel with that values
In the vertex shader the vertex values are not changed.

PFF I must stop posting here so easily, the problem was that the fourth value of the vertex were 0. Edited by lomateron

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