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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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CalebFaithMusic

Check Out A Few Pieces I Did in the Last Few Days

5 posts in this topic

Hi everyone [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

I just recently (in the last few days) decided to make a youtube channel. I uploaded a few short pieces I did yesterday and today. I would love it if you dropped by for a look at them and it would be great if you could give me some advice or feedback! Constructive criticism is welcome. I know the pieces are quite short but they are meant to be just a small 'taste' of what I can do. The pieces are composed in the context of movies and games. It would also help if you could suggest what kind of game the individual pieces would suit.

If you could suggest any names for the pieces and if you have any tips on my mastering of the tracks thanks as well [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Every few days I'll be adding a new piece, so feel free to check the channel every now and then [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Here's the link:
http://www.youtube.com/playlist?list=PLoynpSopNCEJ6WzFupfa4yMYhkQeGoLZC&feature=edit_ok

The one I think is the best is A Scenery Piece so check out that one first [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]

I hope you enjoy my pieces
Thanks,

Caleb Faith Edited by CalebFaithMusic
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Your pieces sound really good! What software do you use to synthesize them, especially your strings but really all the orchestral instruments? And how long have you been composing for? The only thing I have to say as a blanket improve (which is something most composers are let down on) is that your tracks sound hard to loop and are all quite short (except Times Past, which gives me a definite LOTR feel (which is good!)) which might lead, in an entire project situation, to lots and lots of different short pieces which could sound weird.
Your ambient stuff sounds really good with all the arppegiated strings and I can really get the feeling of what you described from every piece too. Good work :D
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Thankyou very much Tonedeafrob :)
I use EWQL Symphonic Orchestra[url="http://www.soundsonline.com/Symphonic-Orchestra"] http://www.soundsonline.com/Symphonic-Orchestra [/url] and I find it very easy to use and make everything sound well. I've been composing for about 2 and a half years but I only really count the last year as proper composing, I was a bit on and off before that. Thanks for the tips, I'll work on improving those :)

Thanks,
Caleb Faith
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I'm loving your songs. I agree with Tonedeafrob that your songs are rather short...sounds more like snippets than actual full songs, but they still sound awesome!
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[quote name='Tonedeafrob' timestamp='1347378022' post='4978928']
Cool! Which version do you have?
[/quote]
I have the Gold version it seems to be all I need at the moment :)


[quote name='Bakuda' timestamp='1347390283' post='4979006']
I'm loving your songs. I agree with Tonedeafrob that your songs are rather short...sounds more like snippets than actual full songs, but they still sound awesome!
[/quote]
Thanks I'll work on that :)
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