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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Aliii

Developer blog

7 posts in this topic

When you have have a developer blog where you have sort of an audience following your projects(I mean a developer blog not a professional portfolio), is it a good idea to include some "personal" stuff ...I mean like how you are trying to find a publisher, how hard is to manage your time with college+developing, etc(you know, the "hard life of an indie developer") .....or just be "cold" and only write about games but not personal stuff.
Any ideas? Thanks!
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It depends what your dev blog is about. If it about you trying to make it as an indie developer then all that other stuff is fine. People want to hear about your trials and tribulations the obstacles you've overcome and the triumphs.
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People generally like personal touch in your blog. They want to know who and why and how someone is writing the game in addition to what the game is about.
The only things to be avoided are overly controversial stuff like political and religious views - unless you only want to restrict your audience to similarly minded people.
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Personal touches are good, they help the reader relate to you and add interest in times where your progress has been slim or really boring.
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However, if you are pitching this as a technical blog, then I want to see technical articles, god damn it. And personal crap does not belong in technical articles.

Then again, maybe I'm just old fashioned.
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Im guessing many people prefer it otherwise but I also hate it when people open their technical blog entries with 2 paragraphs about their social life. On the other hand I like it when the author goes into detail about why he did X or why he did not do Y even if it means spelling out his thought processes. I don't mind well placed metaphors or popular culture references to ad some "personality" to the blog post but i generally want technical blogs to be technical.

Another thing. I see way too many "Planned Features blog posts". A good technical blog post should be an in depth analysis of a completed piece of work. A "I'm panning on having a dynamically generated terrain, I think I'm going to use method X or Y" post is not interesting or helpful. But a "I have implemented a dynamic terrain generator for my game using method X because method Y had these drawbacks and here's some screenshots and a link" is a 1000 times better. Poelpe feel that for some reason they must do a blog post every week/month/right now regardless of whether they have something usefull to blog about or not. That just adds to the clutter imo.

I feel that all journals on gamedev should be technical. But maybe thats not the aim of the site in wich case my opinion is moot. Edited by Wilhelm van Huyssteen
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I prefer to see a personal touch in dev blogs and get an idea of the kind of person writing the post and making this game, but I also don't need to know about the person's every relationship issue if it is being touted as a dev blog.

[i]Edit[/i]: Sorry, I saw this thread is a few weeks old just after posting >.< Didn't mean to bump an old topic Edited by Drakonka
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