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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ThinkingsHard

Good tutorials for learning Java?

4 posts in this topic

Hello. I'm looking to learn Java on my own. I have the textbook "Big Java 4th edition" by Cay Horstman, however seeing as we're on the internet, is there anyplace that can also really teach me a good deal? I'd greatly appreciate any and all tutorials, especially stuff that starts out easy and continues moving into harder and harder stuff. Also, I am attempting some Game Design (I don't want to be just a game designer, however I felt it was a great way to start learning) so anything java related in that area would also help.

Furthermore, and tips, or advice regarding Java would be greatly appreciated

Regards,

ThinkingsHard
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Java for Dummies helped me learn pretty quickly, but I also had a pretty deep knowledge in other programming languages.

As far as gaming is concerned, you should try reading "Killer Game Programming". It's pretty old but it is still very helpful.

http://fivedots.coe.psu.ac.th/~ad/jg/
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why dont you give a try to the toutorials of the new boston for java i really learnt a lot from his toutorials
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I'll second Uzumakis comment above. TheNewBoston (you can find him on YouTube, or at www.thenewboston.org) is a great beginners guide to the language. He has ~150 5-10 minute tutorials on just Java, and then another ~25 or so pertaining to game design. He also has C++, C#, python, and tutorials for other languages, so if you're looking to be well versed in programming, you can learn the basics of a lot of languages in one place. I have been through all of the Java ones, and in conjunction with a textbook I've been reading (Thinking in Java by Bruce Eckel) I feel I have learned the basics pretty quickly.

Another site set up in almost the same way is www.mybringback.com. I only watched the first couple (as I had already gone through the whole new boston series) so I can't comment on the entirity of the tutorials, but from the first couple they had a very similar style to the new boston. My advice: take a look at the first couple of each, and see whose style you like better.

Another recomendation I would have is to pick up a book on design patterns at some point (I haven't seen any good tutorials on these, but I haven't really looked.) One thing I noticed in going through all the tutorials, and my other text book was that I found myself understanding Java, at least the syntax of it, but not having a clue what objects I needed, or how to structure them, etc. I felt reading up on design patterns (and generic Object Oriented principles) in conjunction with learning the language made things a lot easier to conceptualize and understand.
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Thanks EpicWally for putting more sense into Uzumaki's post. Also thank you for the additional information, what you said is understandable.
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