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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Want to join java project

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Hello. I'm learning Java right now. Started for realsies like six months ago. I've been in 3D for over 12 years. I know lots of math (university level, first year, linear algebra, calculus and so on) and physics.

I'm having trouble coming up with ideas for things to do in programming so I was hoping that there might be some project out there that I might join. It doesn't have to be games. All I want is like, "Hey, could you make a class with methods for figuring out these things?" and "I don't understand your commentary, make it clearer!" and "The names for methods usually use these conventions, please rename!" or "There's a bug in your code, find it!" and so on.

Reason I come to this forum is becouse games are closely related to what I already have a lot of experience in. And my dream is to one day be able to make procedural graphics; making rocks, trees, clouds, water and terrain out of formulas. I know a lot of it can be made in theory.

Thanks in advance! And appologies if this is the wrong forum!

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Hmm, well one idea that comes to mind is to contribute to some open source project. Find something that interests you, and then:[list]
[*]Subscribe to the mailing list.
[*]If possible, just use the software (hard to do if it's just a library). Become a power user.
[*]Get your development environment set up so you can build and test the project. (This is a given, but the importance of this cannot be overstated.)
[*]Find the bug/issue tracker site for the project.
[*]Look at code submissions from the community. Read the code. Try to understand it. Ask questions about it.
[*]Find some "low-hanging fruit" in the issue tracker. Write some code to address it. If you get stuck, ask questions on the mailing list/IRC/whatever.

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