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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Sonic Keyblade-007

What is the best 3D Modeling/Video Game Designing Book/Software to get for beginners?

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Hello everyone I'm new here, I hope this was the best place to post this topic. Anyway, I'm a third-year in college and would like to get into the video game industry someday so I wanted to start getting my feet wet now by learning how to design and animate 3D models now and make little indie games. So I wanted to ask people here who have experience with video game development, what are the best beginner books and software to buy and start with if I wanted to learn on my own how to create 3D models and create little games of my own to help me get into the video game industry? I know very little about modeling and programing so I wanted to start with the basics. Does anyone have any suggestions from personal experience? Thank you everyone for your suggestions. :)
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OKy if you are new in the video gaming as you know this is the advanced world of 3d games for designing and modling the most famous software these days is i think Maya where you can drew your own character and along with it you can animate it so give it a try toutorils for this engine are availeble too!!!!
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[quote name='hoppfull' timestamp='1347437666' post='4979219']
Personally I'm extreemely impressed by Blender. It's free and it has more functionality than a commercial product today like 3D-studio (you can easily just add free plugins for things you'd normaly have to pay large sums of money to get if you used a commercial product.). Most importantly it's fast and it has a lot of community support. You can also find free official videotutorials on their homepage.

I'd recommend you get the program here:
[url="http://www.blender.org/"]http://www.blender.org/[/url]

and the best videotutorials to start with here:
[url="http://cgcookie.com/blender/get-started-with-blender/"]http://cgcookie.com/...d-with-blender/[/url]
[/quote]
I agree I would start with blender personally. I used it years ago only to find it was difficult to understand, but it seems that they have made an overall to the UI and it's much easier to understand. :P AND there are more tutorials.
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Personally i have used 3D Max and Maya and i think these softwares are best for modeling and animation and also it easy to use for beginners.

Regards
[url="http://www.funique.co.uk/bedroom-furniture/chest-of-drawers.html"]Funique[/url]
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