Jump to content
  • Advertisement
Sign in to follow this  
alberich2k5

draw many objects

This topic is 2203 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi!

I've finished some basic tutorials abaout opengl.
For me, the next step is creating my first simple game engine. I have a question about performance on drawing multiple objects.

I want to have some objects moving independently one from each other. (with its rotation, translation, etc..)
- Should I have a model for each object I have in my world?
- Should I only save the total angel rotation for each axis, the translation lenght for each axis...?
- Is there a way to speed up the loadIdentity, glrotate,.. pipeline?

sorry for this newbies questions but I am a little bit confused.

and thanks!!
Alberich

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!