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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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GlenDC

One WIN32 Question and one General C++ Question

1 post in this topic

Hi, recently I wrote a topic about some problems with my win32 framework. Thanks to this awesome forum I was able to solve those problems. Now I have a new Question and an optional Question:

  • For one of my window modes I would like it that my window always has the same ratio when it's getting sized. Thus if you start with a size of 1280*720, that you can never go to another ratio when sizing. This prevents stretching while still being able to scale the content. So what's the best way on how doing it? I tried to do it and it works. However it doesn't work properly and you really see these ugly flickers. Code:
    
    if(abs(newWidth-_iWinWidth_) > abs(newHeight-_iWinHeight_)) newHeight = int((float)newWidth * _fWinRatioH_);
    
    else newWidth = int((float)newHeight * _fWinRatioW_);
    
    MoveWindow(_hWND_,rect->left,rect->top,newWidth,newHeight,true);
    
    break;
    
    
    newWidth is the width after the user resized the window, same for newHeight. _iWinHeight_ and _iWinWidth_ were the previous dimensions. (RECT)rect is init. by the GetClientRect(). So are there better methods to achieve this goal, or did I just make a mistake somewhere. ( Btw this code is done via a function, that function is executed whenever the window sized ( due to windows or a user action )
  • There is also another mode, I call it CLIENT_RATIO. This means that you can resize the window to whatever ratio you want, so you can just resize your window with no restrictions. However when you for example go from an original size of 1280*720 to 1400*720 then it will place vertical "banners" with a width of 60 left and right of the content. This so that your content will still be 1280*720. This to respect the ratio. I've tried to do this manually, but it is still bugged. I think I can get it working if I debug it. But still, I was wondering is there maybe something in WIN32 that allows this by default in a proper and correct way?

---------------------------------------------

Ok that was it for the WIN32 part, Now here's a real challenge.
The win32 framework is used for my 2d and 3d engine. I'm now trying to create a Console System, like you have in all the big games. ( e.g. UDK Games, Valve Games, ... ). I can create it and get it working, so what is my question? Well I would like to have a really fast way to add a function to the console function list, so that it allows me to do the following:

  • Type the function name and parameters in console textbox field
  • Get live code hinting while typing
  • Execute the function with the given parameters

Now I've thought of a system in which I give the function pointer and parameters manually, this is a really inconvenient way, but it works.
But Like I've said before, I want a faster way. Is it possible to just pass the function pointer and to extract than the parameters from the pointer of the function, so that you can put it in strings to get some sort of code hinting.

I've asked this question on IRC and these 2 solutions were given me:

  • Work with a sort of scripting language. This could be done for example via Python, which is possible thanks to the Boost Libraries.
  • Extract it from the pointer via stuff like function_traits ( also via the boost libraries )

I believe that both solutions can work. The problem is that I'm new to both solutions, so can someone give me some articles related to my solution in general, or if possible articles related to a solution using one of the 2 solutions listed above.

If any information I've given is too vague, then please ask for what you need more, and I shall try to provide it.
Thank you already! ( Oh and I'm traveling a lot these days between different locations, so it is possible that their is a long time period between my answers on this topic )

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For the sizing problem, maybe you're looking for WM_SIZING message?
[url="http://msdn.microsoft.com/en-us/library/windows/desktop/ms632647%28v=vs.85%29.aspx"]http://msdn.microsoft.com/en-us/library/windows/desktop/ms632647%28v=vs.85%29.aspx[/url]
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