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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Tillofolofogus

Help Create the MMORPG of your Dreams! (For Serious Developers)

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[center][img]https://si0.twimg.com/profile_images/2362135561/h2i6022viyqcubbsax0s.jpeg[/img][/center]
Hello, my name is CFrac and I'm a game designer at [url="http://xstreamtech.co.uk"]XStreamTech[/url]. We are a semi-big indie game developing team with around 25-30 volunteer members. We focus on bringing the best of our abilities into the games we create and love doing it!

Right now I am leading the artistic and game design portions of a game we call [url="http://www.xstreamtech.co.uk/hginfinite.php"]HG: Infinite[/url], an online FPS/RTS hybrid game.


Things are slowly starting to take form as our level designer and environmental artists work to create our first map, Normandia.
Anyhow, I've already written the game design document [url="http://en.wikipedia.org/wiki/Game_design_document"](GDD)[/url] and now I am sort of laying back and watching our amazing team turn my vision into a real game!

I help with most artistic problems we face while creating the game but I have much free time on my hand.
After we create HG: Infinite we will be on our way to creating another single player game and hopefully be receiving revenue for our efforts by that time.

After this 3rd game is released, we will attempt (but not yet confirmed) to create an awesome [url="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game"]MMORPG[/url], the funnest of our generation.


Our only limit is our imagination. Hopefully, one of you will be willing to help me create the MMORPG of our dreams, let's make it real.

WHAT WE WILL NEED:


[b]-Writers with at least 1 year experience.[/b]

[b]-Game Designers with at least 1 previous project they can show for! (Will make exceptions...)[/b]


[b]-Concept Artist with a portfolio.[/b]

[b]-People who have been inspired by video games for 10+ years and have MUCH knowledge about each genre and the history of video games.
([color=#b22222]If you've owned a [url="http://www.cvgm.net/static/media/platform/image/800px-Sega-dreamcast-set.png"]sega dreamcast[/url]or [url="http://www.technobuffalo.com/wp-content/uploads/2011/07/Nintendo-GameBoy-Color-small.jpg"]gameboy color[/url], you are included in this group).[/color][/b]


[b]-Minimum age to apply: 16.[/b]

[b]-Language: English.[/b]


[b]- Communication Software: [url="http://www.skype.com/intl/en-us/home"]Skype[/url].[/b]

Thank you to those who take interest in this opportunity.


[size=5]TO APPLY: Please comment on this thread with the expertise of which you will contribute as well as your Skype username. ([url="http://www.gamedev.net/index.php?app=members&module=messaging"][b]PM [/b][/url]me if you want to send Skype name in private).[/size]
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