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#include isn't working

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I am trying to follow

After putting all the code in, I realized that I should be using DirectXMath.h instead of d3dx10math.h because the old one couldn't be found.

After switching to DirectXMath, I tried to switch one of the D3DXMATRIX to XMMATRIX and it couldn't find it. I used visual studio to go to DirectXMath.h and I found XMMATRIX, but it isn't working with the include and the compiler gives an error on XMMATRIX (not on the #include <DirectXMath.h> line). I also tried changing D3DX_PI to XM_PI and it didn't work either.

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