Jump to content
  • Advertisement
Sign in to follow this  

Maximum intersections between view frustum and grid

This topic is 2202 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys,

currently I'm a little at a loss. I've got something like a grid (rows x columns) of bounding boxes. They are something along the line of 200 x 200 x 400. Now I'm trying to find a function that gives me the maximum numbers of intersections a view frustum of a given size can have with the bounding boxes of that grid. I can also go so far as to neglect the near plane. So i just use a pyramid that has the far plane as its base area and the distance from the camera to the far plane as its height. (I'm looking for this because I need to reserve resources for the maximum number of bounding boxes in the view frustum)

I would be very grateful for any ideas you might have.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!