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EngineProgrammer

Own created graphics window

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Hi everyone!

I am not sure if this is the right topic but I'll find out soon enough.. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

When you open Zbrush, Photoshop, 3Dsmax, they all have their own loading window. And thereafter they all have their own type of window.
(normally the window itself has a blue border around it) but in 3Dsmax and Zbrush it's a black title bar and stuff..
My question now is: how can I create such a window?

I want to have my own type of loading screen and my own type of window in C++. Well, it would be awesome if I could do that. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
Do you understand what I mean of am I still unclear?


Kind regards,
EngineProgrammer

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Thank you very much MJP!

The reason I need this is:
A big game needs some time to show some content sometimes(because of loading content), and the time nothing has popped up can be "boring" for the user. And there is a chance he keeps clicking on the executable because he can think it's not working. So I want a sort of loading screen which tells the user the models,interfaces,videos,sounds are loading. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]


~EngineProgrammer Edited by EngineProgrammer

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