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Saint Squireen

Unity C++ Alternative to Unity?

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Hello,

Today, I ,for some wierd reason, was all excited and gun-ho to start researching and programming with a game engine. The first game engine that popped into my head was Unity because, well...... C'mon its pretty well known. Anyways I go to google type in Unity and click on the website and I get suddenly amazed at what I see! Theres all this stuff that means nothing to me!! But it looks high-tech and smart!!! Anyways, 5 minutes later I start to question whether or not if I should go and download it or see what languages it can be written in. I obviously go with the smarter of the two decisions and went and checked the languages. Good thing I did that because I found that it doesn't carry C++! I was pretty sad after that, so I did a little background checks to see if there was a plugin or anything of the type and found that it would be somewhat difficult to do and it just would not be the same. (Next thought that came into my head.) "Maybe I should go to GameDev and see if they have any suggestions on what I can do now that I know what I can't do!!".
Thats where you guys come in. I haven't done any work at all with game engines so I have no idea what to search for or even know what to type into google (hahaha).

What do you guys suggest if the requirements are:

1. Has to be programmable in C++.
2. Doesn't matter the difficulty.
3. Has to have at least the very basics of a game engine (I don't know everything that is included in game engines soo......)
4. Oh, and it has to be free. [I'm not made of money here;)]


Thats it for the requirements and thanks in advance!! Edited by Saint Squireen

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try learning c# in unity game perspective: full series excellently made. here: http://www.gamertogamedeveloper.com/ dont worry its not one of those tutorials who just skip half of the stuff, he does it properly and shows you how to use it in the game, my best recommendation.

or just use Ogre3D: free and uses cpp thats all i know.

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I would strongly recommend not using Ogre3D, or at least if you do, be aware that it has very inefficient runtime performance (bad rendering API usage, overly cumbersome OO design) and with other engines you could get 3-5 times (rough guess) more drawcalls per frame while maintaining a reasonable framerate. This inefficiency is something that Ogre3D contributors themselves also recognize: http://www.ogre3d.or...=69381&start=29 . Plus, after Sinbad leaving, the leadership and direction of the project are questionable.

Some others you could look into: Panda3D, gameplay, PixelLight, SoftPixel Engine, Urho3D (self-advertisement.)

(for more, you can search at devmaster.net; choose C++ in Languages Supported field in the search options, and license options as you wish)

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Firstly, “No to Ogre 3D”. They’ve skipped the very basics when it comes to performance in rendering, and if they managed to fail on that part who knows how far else they have managed to fail.

Secondly, it is “gung-ho”, not “gun-ho”.

Thirdly your #1 and #2 contradict each other.
It must be C++, but the difficulty doesn’t matter?
Firstly, C++ is one of the most difficult languages to learn, yet if you really considered that difficulty does not matter you would not shy away from C#, which is over twice as easy to learn.

Fourthly, Unity 3D doesn’t “carry” C++? Do you understand the whole point behind scripted languages?
Scripts are simplified versions of programming languages, so that designers and other non-programmers—or programmers with extremely little skill—can work with them.
C++ is not going to be part of any scripting package, as it would defy the whole point of a scripting language.

In order to use C++ with any engine on this planet, you will have to buy a full-sized professional company license, and that is always going to cost far more than you can afford.


What you seek does not exist.
Although I have not heard from the Source SDK in a long time. It was mentioned before and might be exceptional.


L. Spiro Edited by L. Spiro

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I know you're not looking to spend money but C4 Game Engine is very C++ oriented, and it comes with demo games that you can run or even modify. Standard Edition is only $250 unless you plan on making PS3 games then Standard Edition is all you need, you can even sale the game after. Just opening up another suggestion.

I have used Ogre3D not a big fan of it either but its C++ oriented as well only good thing about it is that it's free.


Scripts are simplified versions of programming languages, so that designers are other non-programmers—or programmers with extremely little skill—can work with them.

Scripting also saves on compile time, normally saving the programmer time in the long run. Also sometimes you want to make a minor change and instead of compiling the whole program again you can modify the script


In order to use C++ with any engine on this planet, you will have to buy a full-sized professional company license, and that is always going to cost far more than you can afford.

Ogre3D uses C++ and its free, looks like we are from different planets? Plus I just suggested C4 Game Engine that also uses C++ heavily and the cost is only $250 and comes with source(I don't really see this being a wallet breaker) plus you get unlimited updates to the engine. Edited by stevo58

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