• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
superman3275

SFML Problems :(

3 posts in this topic

So I started learning SFML using gamefromscratch.com's tutorial, and I find myself hopelessly lost. It's not that I don't understand the code, he just kept on doing stuff and then not explaining important details. He loaded an image from a folder he never told us to make, and half the code where he accesses sfml's library he doesn't explain. Sure, it teaches you how to make pong, however I have no idea what he was doing and he doesn't explain what he's doing whenever he accesses SFML. Does anyone have any good tutorials using SFML that actually explain the library.
0

Share this post


Link to post
Share on other sites
You could try SFML's page. They give you enough to work with, showing how to create a window, a clock, capture key events, etc. For more detail about things, just dig through the easy to read documentation. By the way, what version are you using? 2.0 or 1.6? And I am assuming C++ on this one. Maybe I will take a stab at writing a tutorial.

As a little aside, have you messaged the author on here? Look up Seraph.
2

Share this post


Link to post
Share on other sites
Generally with tutorials on a completely new subject, I use two or more together, along with other articles and the official documentation. Have more sources of information usually helps cover the gaps one of them might've missed.

As for loading an image from a folder that was never described, that's pretty normal. It's assumed people would go, "Oh, here's where I can insert my own image instead", [i]or[/i] they download the entire project which includes the folders and images.

SFML 1.6 has a [url="http://www.sfml-dev.org/tutorials/"]tutorial[/url], but 2.0's tutorials aren't completed yet (2.0 is still an 'officially unofficial release'). You can use the 1.6 tutorial to learn SFML 2.0, but again you have to be willing to do a little googling to solve any gaps or changes.

But hey, post a link to the exact lesson you are "hopelessly lost" on, as well as what parts you don't understand, and we can help you. Then we'll just send a link of this thread to the website creator, and he can decide whether to update the tutorial from there.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0