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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Tset_Tsyung

Which API? Which Book?

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Hi all,

Recently I've tried learning DirectX, but have only gotten so far now that they have removed DirectPlay and DirectMusic, since the book I was learning from used these.

Since I haven't gotten too far into learning DirectX I was wondering if maybe I should change? I only went with DirectX because it was an all-encompassing API (sound, input, networking etc) but since they've removed that functionality I have no burning desire to stay.

My biggest problem is that any book I've tried to find on amazon or waterstones to do with OpenGL is a bit out of date...

So here's my question? Should I just purchase the latest DirectX 11 book and start again? Are there recommendations to learn OpenGL 4.3 instead (waiting for this book to come out http://www.waterstones.com/waterstonesweb/products/dave+shreiner/the+khronos+opengl+arb+working+group/bill+licea-kane/graham+sellers/john+m-+kessenich/opengl+programming+guide/8417481/)?

Also as a further note on both of these routes... where do I go to find out about networking and sound for games now that DirectX hasn't got this and BOTH need other API's...

Any advice is greatly appreciated.

Mike
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For sound support in DirectX theres

XACT
XAudio2
X3DAudio
XAPO

I believe these are all still being supported, theres also DirectSound but XAudio2 replaced that

Alternatively you can use the much popular FMOD

I am not sure of network libraries with C++
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