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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Language War Thread (If you don't know what language to use come here)

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There have been so many language war threads recently I figured we should have the definitive language war Thread.
[size=5]For Beginners:[/size]
There's a big debate between beginners on whether they should use C++ or C#, or any other programming language. For the C++ debate, here's the best way I've ever heard anyone describe it:
[quote]C++ is more Complex than C# or Java. It is not "harder" like many people put it. It is simply more complex. In C++ it takes more lines of code to do things than many other languages and there is far more to handle. But, C++ allows you to do many things. Although it is rare to not be able to describe something in C++, many developers feel C++ allows them to describe their classes and coding Perfectly, while other languages can't. There are many programming languages for many things. If you start with C++ and you find it to hard, you're not doing anything wrong by starting to learn C# to. You can learn C# first, and it will probably be easier to start programming games in C# than in C++. If you started with C++ and you are having fun with it, by all means keep on going, experiment. If you are hopelessly lost and keep on having trouble, then just switch to C#, you're not doing anything wrong. Where you have problems is when people have just started a language and people on the forums tell them its not the best language to start out with. Just keep on going, experiment.[/quote]
[size=5]For People who Have made a few simple console Games and don't know how to progress to 2d:[/size]
If you are trying to develop 2d games in C++, I highly recommend [url="http://www.sfml-dev.org"]SFML[/url]. The official documentation is amazing and if you use that with a tutorial from, say, [url="http://gamefromscratch.com"]gamefromscratch[/url], It isn't such a hard problem to tackle. Before starting SFML, though, you should probably make a few simple games like Tic-Tac-Toe, A text based rpg, checkers. Just some simple games in the console.

If you have a unique problem, please, please just post it in this thread, everyone would be happy to answer it. And experts, feel free to comment and debate on this thread to.

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