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Names of famous game engines using a collision system a priori

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Collision system that checks if there is a collision every frame are the most common so I want to know if there is any famous game that uses the opposite.

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To clarify, what do you mean by not checking every frame? Do you mean systems that predict when the next collision will be and don't check again until then?

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You can do it in simple games, but I doubt it is possible in the most complicated cases. User interaction and complicated forces makes it really hard to predict something.

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there are physics engines which use continuous collision detection, i.e. the times of contact are calculated. But they still run with a fixed time step. After all the physical quantities can change every frame due to user input.

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