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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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SoulRyder

Mobile networking game, what is needed?

2 posts in this topic

Hello,

Me and my team are in the concept phase of a mobile game, and one of our options would be a game where people have the possibility to connect to other people online. The game itself wont be close to anything like Songpop or Word-feud, but the technical part of connecting to other players will have something that could be compared to the way it works in Songpop or Word-feud. This to give an idea of what kind of techniques and possibilities we are looking at.

This is one of our concepts, but it sure is one we are enthusiastic about. But we don't know how much extra things we would need for this.
If this is too much we will have to make a game which can be played by a person on its own without the social networking part. But if we could pull it off it would really improve our game.

Now the main question is, is there anyone here who knows what would be needed to create a game like that, for example: Do we need a lot of servers to make this idea possible, and are there other important things we have to be aware off?

Thanks in advance for any useful information.

Greetings,

Alexander
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Songpop and Word-feud are turn based games so you can get awy with a simple rest API. I'm currently developing a similar game and I'm using Parse.com. Can get a simple turn based multiplayer game with Facebook / Twitter login in about an hour.
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Thanks alot!!!

We where going to use corona sdk for development.
But prse looks good too, but do you know if you need the Pro version of Parse?
Or can you get away with the Basic version if you dont know yet how many users you will have?
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