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bulluge

Made 2 demos and an insanely huge script what can I do to get it to a company

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I have made two Demos that I could submit, but techniquely I would say they are full fledge games with over 10 Hours of game play each. My games are all RPG based, and I have made an insanely large unique script. I am saying that in the following languages I am intermediate with touches in advance in C++, C#, Visual Basic. Although, for my 2 demos I used the Rpg maker engine which greatly helped me to produce. Basically, I just joined 5 mins ago, and I am a beginner at what I am trying to achieve. I would love some help in getting my game truely made. Now when I say script I mean I have wrote out the entire story line, and it is roughly over 500 pages of dialouge and explaining battle events. Plus I already drew out all my items and characters. With all of this how would I get to my final point of getting it published?

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Apologies for the large link-dump, but between them these should answer your question and give you an idea of how to proceed.
[url="http://www.obscure.co.uk/articles-2/preparing-a-product-pitch/"]Preparing a product pitch[/url]
[url="http://www.obscure.co.uk/articles-2/preparing-a-game-demo/"]Preparing a game demo[/url]
[url="http://sloperama.com/advice/lesson21.htm"]The game concept submission process[/url]
[url="http://www.obscure.co.uk/frequently-asked-questions/selling-game-design-ideas/"]Selling game designs/ideas[/url]
[url="http://sloperama.com/advice/lesson35.htm"]More about submissions[/url]

[url="http://www.obscure.co.uk/articles-2/industry-overview/"]Computer Game Industry (an overview)[/url]
[url="http://www.obscure.co.uk/articles-2/computer-game-publishing/"]Computer Game Publishing (an overview)[/url]
[url="http://www.obscure.co.uk/articles-2/computer-game-development-an-overview/"]Computer Game Development (an overview)[/url]
[url="http://sloperama.com/advice/lesson10.htm"]How the game development/production process works[/url]
[url="http://sloperama.com/advice/article60.htm"]The publishing FAQ[/url]

[url="http://sloperama.com/advice/idea.htm"]I have a great idea for a game -- how do I sell it?[/url]
[url="http://sloperama.com/advice/lesson11.htm"]More about what to do with your original game concept[/url]


[url="http://indie-fund.com/"]Indie Fund -- Funding for independent development[/url]


It's pretty uncommon -- to the point that it almost never happens -- to be able to sell your demo to a developer as-is, but you might be able to obtain funding to complete development or self-publish the game. You might get some negative reactions to your use of RPG Maker, but I wouldn't pay them too much attention, as it's [url="http://en.wikipedia.org/wiki/To_the_Moon_(video_game)"]not unprecedented[/url] to sell a good quality game made with RPG Maker.

In addition to the ideas above, you could also try to obtain crowd-funding through [url="http://www.kickstarter.com/"]Kickstarter[/url], or [url="http://www.indiegogo.com/"]Indie Go Go[/url] to continue your own development or purchase additional assets.


If your demos are essentially fully functional games you could also try publishing as-is. You might consider giving Steam Greenlight a try.


Hope that's helpful! Best of luck! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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