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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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se5d

Check out my 3D lowpoly models of a Pigeon

6 posts in this topic

The model and texture are solid!

The animation on the flying and the walking and pecking is well posed with some good eye for detail in terms of pigeon movement, my only suggestion would be to play with the timing a bit. The wings should really beat with each flap. Maybe the head movement should be offset from the flap as an overlapping movement to give a bit more of an involuntary look to the neck muscles. With much more subtle tail movement. The timing on the second video just needs longer holds on positions and maybe a very subtle ease out at the end of the head looking around, a pigeons head really snaps in a direction but the hold after is what makes it look so abrupt so creating the subtle ease out should give the look you are hoping to create. It looks like the feet are a textured plain (am I right?), I would take the bone or control object for the feet and scale them to look like the toes relax together a bit during flight. It'll shrink the texture but if its done abruptly in the transition between takeoff and landing the foot should look a bit more natural.

Great stuff!
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Well. model made ??in 3d max. so you can adjust almost all parameters. And by the way when many models are used. it all looks quite realistic
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I am pretty sure that head does not move so much during flying. I have not studied birds specifically, but mammals keep their head movement extremely smooth, relative to body. Also wings (feathers) bend during flight.
Also a suggestion - if you want comments of your model (in addition to animation), include some wireframe images.
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Most people looking at them would accept them as well done! Only the animation movements could have much improvement, but they are good enough. As I am saying, most people would be totally immersed in it!

Take the suggestions if you want, but I say [i]nice[/i]! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]


Clinton Edited by 3Ddreamer
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