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scott21493

Learning OpenGL

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I've been having an issue finding a good place to learn OpenGL. I've been interested in graphics programming and I've been interested in OpenGL rather than DirectX, but my issue is every book I've looked over seems to be outdated (OpenGL 1.1, 1.2, etc) or seems to expect me to have an understanding of graphics programming already.

Does anyone have any recommendations? The Books section on this site doesn't seem to be very helpful when I've been looking through it either. It could be I am horrible on deciding on a book.

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Here is list of [url="http://www.opengl.org/documentation/books/"]open gl books[/url], though most have more or less a reference character. An other really good book about all the 3d techniques around, independently of an API, is [url="http://www.amazon.com/exec/obidos/ASIN/1568814240/khongrou-20"]real-time rendering[/url], but it is more of an overview then a learning experience. Edited by Ashaman73

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I made this [url="http://lazyfoo.net/tutorials/OpenGL/index.php"]OpenGL tutorial[/url] to teach the basics of rendering geometry, texturing and shaders with OpenGL 2.1/3.0. I recommend [url="http://www.arcsynthesis.org/gltut/"]http://www.arcsynthesis.org/gltut/[/url] as a follow up for the more advanced stuff.

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