Jump to content
  • Advertisement
Sign in to follow this  

Errors detected in the Visual C++ 2012 libraries

This topic is 2249 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The Visual Studio development environment allows you to perform static code analysis. This analysis is very useful and easy-to-use. However, we should understand that Visual Studio performs a huge number of functions. It means that each of its functions taken separately cannot compare to specialized tools. The code refactoring and coloring functions are not as good as in Visual Assist. The function of integrated image editing is naturally worse than that in Adobe Photoshop or CorelDRAW. The same is true for the static code analysis function as well.

But this all is theorization. Let's move to practice and see what interesting things the PVS-Studio analyzer has managed to find in Visual Studio 2012 folders.

We didn't actually plan to check the source files included into Visual Studio. It happened by chance: many header files underwent some changes in Visual Studio 2012 because of support for the new language standard C++11. We have faced the task to make sure that the PVS-Studio analyzer can handle these header files.

Continue: http://www.viva64.com/en/b/0163/

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!