• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Hansemannen

Rcommendation for making a 2D rpg game(The basics)!

2 posts in this topic

Hello everyone:)
As the toptic says I wan't to start making a small 2D rpg, mostly just for fun and learning. It's not going to be big game, I just want to do the basics.
For now I have experience in ActionScript 3.0 and some Java(Still learning process). I have been thinking about making it in java, so my question is, is it bad to make a 2D rpg in java? Also is it any engines or somthing I should check out. I have tryed Slick2D and lwjgl library, but I don't know if it's the best way to make a 2D rpg, I have also been thinking it should be tilebased.
I appreciate all feeback I can get, or recommendations.
And sorry for not super awesome english!
I am also open for advice like it is better to make such a game in another language and so one. you get my point:)
Thank's folks!:)
0

Share this post


Link to post
Share on other sites
1. Solidify your knowledge of basic Java (Read 1 or 2 good books and watch a web series combined with the official documentation);
2. Learn a library. Either Slick2D or lwjgl would work, just pick one;
3. Try to make something simple like pong or a tetris clone (Despite what you may think both are very hard for a beginner with no tutorials);
4. Experiment. Move on and try to make your own games;
0

Share this post


Link to post
Share on other sites
Heya,

I can relate to you, as I also thought: let's make a 2d rpg like thing in java. I did a quick scout and found that [url="http://www.13thmonkey.org/~boris/jgame/"]JGame[/url] gives a fast starting point. I'd not recommend it if you want to have a clean engine. But for getting started quickly, there is no match. I used the Dungeons of Hack code as a starting point. There is an applet version if you want to check it out ([url="http://www.13thmonkey.org/~boris/jgame/JGame/html/applet-dungeonsofhack-scroll-600x400.html"]small[/url]) ([url="http://www.13thmonkey.org/~boris/jgame/JGame/html/applet-dungeonsofhack-scroll-fullscreen.html"]fullscreen[/url]).

Good: you have the code and graphics of this game as a starting point.
Bad: it is not the nicest code. So if you want to learn how to program more than you want to learn how to make a game, I'd stay away for now.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0