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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ridro

Brain Optimizer v0.2: A new Brain & Puzzle game for Android

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[size=4]Hi everyone,[/size]


[size=4]The [url="https://play.google.com/store/apps/details?id=com.studio39.brainoptimizer.lite&hl="]Brain Optimizer v0.2[/url] update is available now on Google Play.[/size]

[size=4]For those who don't know or didn't follow the previous posts about this, Brain Optimizer is a new Brain & Puzzle game for Android, still in beta stage, developed by a programmers team in which i'm included.[/size]

[size=4]The game is completly free and the goal of this Beta version is to obtain you feedback in order for us to understand if we're on the right track and also to allow us correcting bugs & issues more quickly.[/size]

[size=4]In the first version we introduced the game concept, although we knew that the quality would be extremly improved in the following updates.[/size]

[size=4]Now, with this new update, the game is closer to what we pretend of the final version, and our goal is to continue the development process and introduce new games and options.[/size]

[size=4]In this update you can expect many changes such as: a totally new design, improved gameplay, introduction of bonuses, improved scores, better performance and much more.[/size]

[size=4]Here are some screenshoots of the new Brain Optimizer v0.2:[/size]

[img]https://lh6.googleusercontent.com/-XaG-TNkbXQg/UFmZhhwCtFI/AAAAAAAAAHc/BRcuwig3pPc/s250/letters_250.jpg[/img] [img]https://lh5.googleusercontent.com/-T1OoKJ3j8JY/UFmZhpVdrvI/AAAAAAAAAHk/bcbWan2hJ88/s250/symbols_250.jpg[/img] [img]https://lh4.googleusercontent.com/-iWyC_A2c61M/UFmZcQcZChI/AAAAAAAAAHU/lEecSVdDUTI/s250/calculations_250.jpg[/img] [img]https://lh3.googleusercontent.com/-c3sJEDoBn-U/UFmZhlcXLAI/AAAAAAAAAHg/g4LzoAR-le0/s250/blocks_250.jpg[/img]

It's also important to refer that we included support for all screen types, something that was requested by most users that haven't been able to try the game because of this issue.

[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Edited by Ridro
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Here is a video of Brain Optimizer v0.2 Beta [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

[media]http://www.youtube.com/watch?v=1LEoPT2rUb4[/media] Edited by Ridro
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Pretty cool app! The Letters game was great, but I felt a bit pressed for time in the others - I know that's the aim of the game, but if you make a mistake, you have very little time to make up for it.

What other mini games are you planning? Hopefully some kind of word puzzles, like 'Unscramble the Word' or 'Missing letters'. Maybe a maze too?

Other than that, the game plays very well. It responds quickly to inputs, but you may want make the detection/hit boxes larger on the Letters game.
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Hi,

Thank you for your feedback :)

It's true, in the Letters game, if you make a mistake it's dificult to turn it around. The speed of the game is also a lot faster than the other mini games because we have to respond to each question before the letter reaches the bottom (in the other mini games this doesn't happen), so this can be a little harder at first. However, we think that this difference can be positive, because it challenges the user in different ways, instead of always in the same repetitive way, that after some time becomes easy to understand.

Yes, the games we'll create are definitely related to those you've mentioned. Also, some other features like stats and more complex tests will exist in the future. As for the detection boxes on Letters, you're right, we've received feedback from the users about it and we will definitely correct this issue.

As soon as we have new games and news i will post here the screenshoots :)

If you find some other problems/issues or if you want to just add something to your feedback, please feel free to do so. It's really helpfull for us. Thank you :)
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