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Are those results right?

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Hey, I was writing a simple benchmark, it intersects 1.000.000 triangles with rays, and this is what results I got:
Generating random data for benchmark...
Data generated.
Starting benchmark...
Intersecting 1000000 triangles with rays.
Benchmark done.
Time = 95 ms.
Ray per second = 10526315.79
It runs on two cores. Isn't 10m rays per second on a two core cpu too much? I think it's wrong. What do you think?

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What algorithm do you use to find the intersections? How are you timing the benchmark? Are you sure the compiler isn't optimising away a good part of your benchmark?

Off the top of my head, it sounds a little high, but not impossible.

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