Jump to content
  • Advertisement
Sign in to follow this  

DXUT V-Sync Multithread Issue

This topic is 2218 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone!

I'm using DXUT as a basis for my main loop. I have a separate thread running during loadup which loads all the textures, models etc. When I turn V-Sync on the loading on the other thread slows down dramatically. If I turn V-Sync off it loads much faster. This seems odd to me as I thought V-Sync would free up the other thread to run faster when it was on and not the other way around. Is this an expected result or have I made a mistake somewhere?
Does anyone have any insight into what might be causing the issue as I've been messing arround with thread priorities and they don't seem to make any difference.

The only thing that does help is if I sleep for a few miliseconds in the Main Update loop.

Thanks in advance for any help!


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!