• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Cornstalks

Today's xkcd: Click and Drag

23 posts in this topic

Ok guys (and gals): [url="http://xkcd.com/1110/"]this is so awesome I had to make sure each of you see it[/url].

So yeah. What have you found? I'm currently lost in the mine. I did find the fish and water in the cave though... so much to explore...
0

Share this post


Link to post
Share on other sites
[quote name='Cornstalks' timestamp='1348084533' post='4981798']
Ok guys (and gals): this is so awesome I had to make sure each of you see it.

So yeah. What have you found? I'm currently lost in the mine. I did find the fish and water in the cave though... so much to explore...
[/quote]
I found the two-mile gap and scrolled across it for ten minutes like a moron [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
0

Share this post


Link to post
Share on other sites
I got all the way to the right side where the balloon dude wonders where he will float next. Debating whether to go left.
0

Share this post


Link to post
Share on other sites
Found some kind of squid floating in the sky like the ones in the sea. Some tree with a guy sitting under it in the mine. A flock of birds just high enough off the ground to miss it if you're following the horizon.

As cool as those things were, I couldn't help but thing the flowers in the grass were a really cool little detail most people would gloss over.
0

Share this post


Link to post
Share on other sites
[quote name='kseh' timestamp='1348105914' post='4981884']
As cool as those things were, I couldn't help but thing the flowers in the grass were a really cool little detail most people would gloss over.
[/quote]
I was actually thinking this. The grass (and terrain and even the waves) are all of great quality. It's one thing to add cool hidden things over a 10km map, but it's another thing to detail the mundane things too.
0

Share this post


Link to post
Share on other sites
Damn..... like... damn.... How often does a web page give you instructions (click and drag) which are for real and cool?
0

Share this post


Link to post
Share on other sites
I found the [b][url="http://en.wikipedia.org/wiki/The_Oregon_Trail_%28video_game%29"]Oregon Trail[/url][/b] reference [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
0

Share this post


Link to post
Share on other sites
Slight spoiler ahead:
[spoiler]Huh. It would seem the landscape loops seamlessly - I went left and ended up where I was yesterday. Except that yesterday, I went right.[/spoiler]
0

Share this post


Link to post
Share on other sites
I hit the edge of the right side and couldn't go further. And there was the balloon guy indicating the end. Are you sure it looped?
0

Share this post


Link to post
Share on other sites
Yeah, unless my memory is failing me: yesterday I headed right until I reached the rocket launch site, then today went to the left and found the launch site again. I do not recall any such balloon guy - although I was referred to the comic yesterday at xkcd-map.rent-a-geek.de ([i][u]do not visit if you want to keep the click & drag feel[/u][/i]) instead of [url="http://xkcd.com"]xkcd.com[/url], maybe that one loops and I missed the balloon guy.

EDIT: yeah... it loops and I didn't get the balloon guy's hint - I thought the huge pit was part of the map LOL I am so stupid. Ignore me [img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img]

[spoiler]Can you find the minecraft reference [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] [/spoiler] Edited by Bacterius
0

Share this post


Link to post
Share on other sites
This really needs Google-maps style "Link to this location", I'm lost in the caves. Now hold on, I'm going to throw you a death postponer.

[b][Edit:][/b] Found the [url="http://en.wikipedia.org/wiki/Nautilus_(Verne)"]Nautilus[/url], I think. Edited by Servant of the Lord
0

Share this post


Link to post
Share on other sites
Very cool but the UI sucks ;) Needs keyboard input.

Am I the only one sure there are tons of hidden things up in the sky (like the squid but like 100m up)?

A way to see the whole think on one zoomed out image would rock.

What's the tech used, anything clever?
0

Share this post


Link to post
Share on other sites
I was thinking it'd be cool to create a small game out of this, basically plop a small stickman into the canvas, and use the black pixels for collision, and give him some type of balloon to float, and it'd be pretty awesome to explore.
0

Share this post


Link to post
Share on other sites
[quote name='d000hg' timestamp='1348135347' post='4981976']

A way to see the whole think on one zoomed out image would rock.

[/quote]
The link provided by Bacterius allows that: [url="http://xkcd-map.rent-a-geek.de"]http://xkcd-map.rent-a-geek.de[/url]
0

Share this post


Link to post
Share on other sites
Awesome, I'd missed that. If anything seeing it that way is more impressive... I totally missed the underground part.


As for games, well it could make a Worms level, or a really MASSIVE StickSoldiers map (one for the old-timers)
0

Share this post


Link to post
Share on other sites
Anyone else find the raptors?
([size=2]Farthest left, between the last stick figures and the radar dish [/size][size=2][[url="http://xkcd-map.rent-a-geek.de/#10/1.5564/-75.2563"]link to location[/url]][/size])

[quote name='d000hg' timestamp='1348135347' post='4981976']
What's the tech used, anything clever?
[/quote]
Javascript, with the image broken into chunks. It streams the images in as you move, which is why the page loaded so surprisingly quickly.
The comic image (with a hole in it) is layed over the javascript'd area nicely.

It is clever design-wise how he made it seem like a completely ordinary comic (and the page loaded as fast as a normal comic), so you have no clue until you read the tooltip and try dragging, not knowing what to expect. Edited by Servant of the Lord
0

Share this post


Link to post
Share on other sites
[quote name='Alpha_ProgDes' timestamp='1348168168' post='4982127']
LOL @ Marco Polo!
[/quote]
Ha I found marco... haven't found polo.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0