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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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shuma-gorath

Indie Games with Good Music 2012 (or thereabouts)

4 posts in this topic

Not owning any iOS/Android devices, I'm surely missing out on a large chunk of indie games. However, Sprint is fixin' to force me to upgrade my phone within the next year, so I may finally be able to catch up on what I've missed. (Something about towers being replaced.) Plus, the mother of all Steam Sales will be coming up in a couple of months, so ... yeah.

For this thread, I'm interested in discovering indie titles from 2012 that have music so good that you would listen to it outside of playing the game; the kind of music that gets stuck in your head for days. I'm focusing on 2012 to ascertain whether the trend of $0.99 games is resulting in a significant decline in game music quality. If you could compare the music to other games' music, that'd be great.

Unfortunately, I don't have any suggestions for 2012 as I haven't really played any indie titles from 2012 yet. I will say, though, that I found the soundtrack from [i]Mighty Switch Force![/i], which came out in December 2011, to be refreshing. If you're interested, the game's composer has made the tracks freely available for your listening pleasure [url="http://virt.bandcamp.com/album/mighty-switch-force-ost"]right here[/url]. There's a particular tune on there that I would describe as a hybrid [i]of Gunstar Heroes[/i] and [i]Magical Tetris Challenge[/i]. Edited by shuma-gorath
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I like the OST from Bastion and DustForce. Though I don't know how pleasent they are to hear from outside the game.

If you are interested in older soundtracks that are good even outside the game, look for the sountracks section on live365.com
This is a radio website and I´ve listened to many radios with a playlist of games and movie´s soundtracks.
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Cool.

I would listen to radio, but I have this thing about listening to music without playing a game. I feel I have to play the game in order to understand the motivation for the music. Strange logic, I know, but it works for me. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] I don't consider trailers cheating, though. Edited by shuma-gorath
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