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giugio

OpenGL opengl 3

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giugio    246
hello.
I wish create an opengl context with viewport ecc...in opengl 3 but without using glut.
there are some examples on opengl.org or in this forum or articles ?
I can't find nothing.
thanks

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Brother Bob    10344
Do you want to avoind GLUT specifically, or do you want to avoid [i]any[/i] third-party window manager? There are plenty of other window managers if you want to avoid GLUT; see the list of frameworks in the Getting Starter box in the OpenGL forum. If you want to avoid any third-party window manager then you have to use the API provided by the operating system. On Windows, that would be the Windows API for example. Check the first tutorials on [url="http://nehe.gamedev.net"]nehe.gamedev.net[/url] for tutorials for many different platforms and frameworks.

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giugio    246
I'm sorry, but I read the first tutorial and it has nothing to do with the api windows and opengl 3 can you post me another url?
thanks.

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mhagain    13430
I'm not sure how you missed it, but the first NeHe tutorial is called "Setting up an OpenGL Window" and is right here: http://nehe.gamedev.net/tutorial/creating_an_opengl_window_%28win32%29/13001/

There is no difference between this code and the code required for GL3, and the code in this tutorial most definitely does use the Windows API.

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Brother Bob    10344
The very first tutorial is called "Setting Up An OpenGL Window" and has everything to do with setting up a window. The Getting Started box I also mentioned has information on how to set up a 3.0 or later version of the rendering context.

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