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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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TommyNightbird22

Portfolio online for listening

4 posts in this topic

[url="http://www.youtube.com/user/TommyViolet?feature=mhee"]http://www.youtube.c...et?feature=mhee[/url]

Here is my portfolio of a lot of stuff I've written/recorded.
You'll find some fun covers of songs from old NES/Megadrive games etc (I'm particularly fond of the Thunder Force 4 soundtrack)

There's originals on there as well.

The recording quality of a lot of the stuff isn't 100% great as it was done with Mixcraft which is pretty low end software so please don't assume that because the quality isn't good that I'm not good-did my best with the tools I had available at the time [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

I now use Ableton Live 8.2.2 which is a million times better.

RPG's, SHMUPS, FPS etc are what I'd be best at.
I'm doing it mostly for the enjoyment of making music for video-games.

All that I DO ask for in return is that I'm kept in the loop during the development process from beginning to end-I need to see things like concept art and character designs if I'm to get a feel for the music you want me to write-we need to do this properly!

I was commissioned by some guys making an RPG and they didn't fulfil this so there was no communication despite my E-mails and as a result, because of this I didn't write any music for them-Shame really because it had a good concept and looked good in the tech demo. As I know it the game was never finished.

Basically what I'm saying is if you want me on your project then we have to be 100 committed to it and finish it! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

So yeah.

Hit me up [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Edited by TommyNightbird22
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Hello,

I'm sure a lot of people 'round here would like to work with you. However, those people will look in the classifieds-section, since that is where such ads are to be posted. Could you please move the thread over there? (or just open up another and ask the mods to close this one)

bw,
Tobl


Edit:
And I just listened to your sample, goddamnit I'm in a great mood right now ^^ Edited by Tobl
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Hey,

Some of your post is okay for the Music and Sound forum while other bits are not. Mainly it's this line:

"I'm not bothered whether you offer payment or anything like that-I'm doing it mostly for the enjoyment of making music for video-games and the career opportunities."

Either remove this part or I'm going to have to close this thread. The spot to reach out and try to recruit projects is in the classifieds section. If you're wanting folks in the Music and Sound forum to listen and provide feedback on your work, that's fine. But you can't do both.

So please edit the post accordingly or let me know if you'd like to have it closed so you can recruit for work.

Thanks!

Nate Edited by nsmadsen
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