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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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tom_mai78101

Where do you post code(s) you've made and wanted to share it (them) with others at?

8 posts in this topic

I'm asking for a place to submit a few codes for everyone to view and use as a reference / tutorial / etc.

Is there a place like that? It's my first time doing this on GameDev. :D
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I don't know of any such place but there are lots of options:
- you can create a developer journal here on Gamedev and post entries there
- you can put your code up on github or other and put the links in your signature
- you can create your own website or blog and upload your codes
etc...
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You could also [url="http://www.gamedev.net/page/resources?do=add&category="]Create an Article[/url] (they don't have to be large).
This is assuming the code you created is actually high quality (i.e. you know what you are talking about when you say it), and isn't the blind leading the blind.

([size=2]Articles need a link under the "Community" headerbar menu, they aren't very visible [url="http://www.gamedev.net/page/resources"]here[/url][/size]) Edited by Servant of the Lord
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[quote name='tom_mai78101' timestamp='1348294407' post='4982587']
What if the code I have created, even though it maybe high quality enough, is just a simple code? Will it get rejected?
[/quote]
For an article to be published it needs to be something that might be of interest to other people. That doesn't automatically rule out simple code snippets, but it does mean we're less likely to be interested if your sample just demonstrates a common technique, unless you happen to also explain that technique unusually well.

You can however self-publish (on a blog, website, github, sourceforge, whatever) your snippet and explanation on submit a link rather than publishing through us and your link would show up amongst our article listings, or you're welcome to publish anything you like (within the site's rules obviously) in a developer journal which any member can create for free.

Other than that, there's also our "Your Announcements" forum, or if you wanted feedback or a technical review on the code you could share it in our technical forums (For Beginners, General Programming, et al).
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[quote name='Servant of the Lord' timestamp='1348285613' post='4982564']
You could also Create an Article (they don't have to be large).
This is assuming the code you created is actually high quality (i.e. you know what you are talking about when you say it), and isn't the blind leading the blind.
[/quote]

This would have to be peer-reviewed, and our peer-review system isn't ready yet so I wouldn't suggest an article. It's also why links for article publishing aren't prominent yet
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If you're sharing code, and you wrote a tutorial about it, that counts as an article? If you're just sharing a code snippet along with a tutorial about it, that also counts as an article? I'm getting somewhere...
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