• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
goldan

Wondering if the music I've been making is "video game" music.

10 posts in this topic

Hey Guys,

I have been recording/producing music for the past 10 years, and the feedback I have received the most is this. "It sounds like a video game bro." I have always taken this as a compliment as I love video games and there music. But it has recently gotten me thinking that I should produce a soundtrack for a video game. I would love to do just that.

haha anyways here is a link to a variety of different music I have recorded. If anyone feels like it I would love any feedback. Should I try and pursue the idea of working in gaming?

http://soundcloud.com/goldan/sets/music-for-the-perfect-game

I think I am going to give it a shot, though really any ideas on how to go about it or any criticism whatsoever would be greatly appreciated.

Cheers!
0

Share this post


Link to post
Share on other sites
Hello,

Check out this [url="http://www.gamedev.net/topic/624490-a-few-helpful-tips-is-my-music-useful-to-game-dev/"]stickied thread[/url]!

Cheers,
Moritz
0

Share this post


Link to post
Share on other sites
[quote name='Moritz P.G. Katz' timestamp='1348324794' post='4982669']
Hello,

Check out this [url="http://www.gamedev.net/topic/624490-a-few-helpful-tips-is-my-music-useful-to-game-dev/"]stickied thread[/url]!

Cheers,
Moritz
[/quote]

Haha I totally read that sticky before I made this post! Though I didn't really think it applied to me. Lol though thinking about it now I guess it might! Maybe I should reiterate.

Does my music sound good to you? Would you use it in a video game?
0

Share this post


Link to post
Share on other sites
Hey,

Thanks for sharing your work. I think your music has promise but the production of your tracks is pretty lacking right now. Here's what I think is hurting your tracks: (this list comes from sampling all of your music and might not fully apply to every track you've shared)

- everything is panned center

- dynamics are very static

- texture of the music (i.e. what insturments are playing when) is very static

- tempo(s) are consistent throughout the music

- the mix itself is sometimes tiring on the ear. For example your first track (10 Percent) uses trumpets that got tiring to my ears after a while.

- do the A/B comparison mentioned in the stickied thread to gauge where your tracks are hitting the mark and where they're not.

(note: these are just suggestions. You don't have to do all to each track, in fact it would probably be a mistake to do so. Instead consider each track individually and what might make it better.)

AA1 feels a bit better and has a bit more development and pacing. No Enough Qi is much better, it feels better produced. Are these loops? Not every video game track needs tempo changes or tons of textural changes but look for ways you can make your music have more evolution. Since games are interactive, the player could be hearing this track for a while and you want them to enjoy it, not mute it! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

But to answer your question if you should make a go at doing video game music or not - GO FOR IT! Just because you have some things to improve on doesn't mean you shouldn't try to land some projects now. If you find a client that likes (and needs) your sound and approach for music, great! Then you'll be able to learn some of the ins and outs of game dev and start listing some projects on your resume.

Just remember that music (audio) production is very much a life long pursuit. You'll always be refining, learning and stretching your methods and workflow. I know I am! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Thanks,

Nate Edited by nsmadsen
0

Share this post


Link to post
Share on other sites
Hey Nate.

I definitely did not expect such a detailed response! Thanks a lot bro. I really hear all your criticism. I will definitely keep the things you've mentioned in mind. I definitely still feel like I am learning, though that might never change. Which is cool to know. That I will always be moving forward.

And I have decided to definitely give it a shot. I am not sure how easy it would be to find anyone who wants to use my music so I am just going to use it for now in a small game I am working on myself. And who knows what the future has!!

Thanks again,

nick

PS I didn't use any samples. Other then the chanting at the beginning of O, Ami.
0

Share this post


Link to post
Share on other sites
The first couple are good RPG tracks.

You should defiantly give it a shot. Some indie developers, such as me, would hire a composer if they went commercial, as they're composing illiterate.
0

Share this post


Link to post
Share on other sites
[quote name='azonicrider' timestamp='1348499749' post='4983241']
Some indie developers, such as me, would hire a composer if they went commercial, as they're composing illiterate.
[/quote]

What does this mean?
0

Share this post


Link to post
Share on other sites
I would definitely give any music I've made for free. I'd even make a custom soundtrack for free. I am just really wanting to do it.
0

Share this post


Link to post
Share on other sites
[quote name='nsmadsen' timestamp='1348507663' post='4983270']
[quote name='azonicrider' timestamp='1348499749' post='4983241']
Some indie developers, such as me, would hire a composer if they went commercial, as they're composing illiterate.
[/quote]

What does this mean?
[/quote]It means I don't know how to make music. So I'd get someone who does.

Goldan I may use "AA1" in my Perl & SDL RPG. If thats okay with you, I see you released that music under Creative Commons.
0

Share this post


Link to post
Share on other sites
[quote name='azonicrider' timestamp='1348548185' post='4983453']
[quote name='nsmadsen' timestamp='1348507663' post='4983270']
[quote name='azonicrider' timestamp='1348499749' post='4983241']
Some indie developers, such as me, would hire a composer if they went commercial, as they're composing illiterate.
[/quote]

What does this mean?
[/quote]It means I don't know how to make music. So I'd get someone who does.

Goldan I may use "AA1" in my Perl & SDL RPG. If thats okay with you, I see you released that music under Creative Commons.
[/quote]

Sounds awesome man!! All my music is creative commons. :D Send me a copy if you do end up using it, I'd love to check it out. nikkmitchell@gmail.com
0

Share this post


Link to post
Share on other sites
[quote name='azonicrider' timestamp='1348548185' post='4983453']
It means I don't know how to make music. So I'd get someone who does.
[/quote]

Gotcha. Sorry I was going too quickly and misread it. Makes perfect sense! :)
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0