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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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abombpoker

I wrote an indie game but I still need art!

4 posts in this topic

I wrote a small arcade type game that works on several platforms and I need art for it before I can sell it. What's the best strategy to take at this point? I'm essentially broke, so I couldn't afford more than a 100$ US for outsourcing, could you get a donkey kong/pac man worth of art for this much? Should I try and get a team going here and promise to give out percentages of profits? I'm so close to making money from my own own programming but I'm missing some key components, what should I doooooo!
Ty you for any help.
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I am a beginner pixel artist that can create Arcade style graphics like this
http://www.pixeljoint.com/pixelart/73033.htm
^ That is by me

I will gladly help you for 100$ if you want
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This discussion is too close to a Help Wanted (Classifieds) thread for comfort.
abomb, you can try recruiting in the Classifieds.
cryu, if you want to get hired, please use the Classifieds.

[quote]1. What's the best strategy to take at this point?
2. I'm essentially broke, so I couldn't afford more than a 100$ US for outsourcing, could you get a donkey kong/pac man worth of art for this much?
3. Should I try and get a team going here and promise to give out percentages of profits?
4. I'm so close to making money from my own own programming [/quote]
1. You could save up your money, or you can beg someone to help you out for free. Try the Classifieds, and try asking students. But whether you pay or not, you're going to need a contract with the artist.
2. No. Definitely not.
3. I never recommend that. But a lot of people do that.
4. I don't see how you're close, if you don't have a plan for getting it finished. How are you going to make money from the game -- do you have a business plan, a marketing plan?
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Ty you for replying. I feel like I'm close because all of the programming for the game is done for multiple platforms, it's just missing resources. I do have a business plan, story, engine, rules, levels, entities, marketing, etc, but I have no art for it. Ty you for reponses guys. I'll try out the classified idea, and I'll check out your portfolio Cryusaki. Edited by abombpoker
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If your game is finished and playable and you really only need art, I would recommend making a demo with your own placeholder graphics that plays as close to the finished product as possible. If artists can try your game and think it's fun to play I'm sure someone will want to create art for you.

It's very hard to find someone if you don't have a playable demo that attracts interest.
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