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Pasanova

Quick SDL_ttf question

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I have exactly the same problem as
http://www.gamedev.net/topic/559313-sdl-sdl_ttf-font-wont-load-osx-104-solved/
which he has solved, but I just don't know what he means by src folder?
At first I thought he might mean the folder where all the source files
are but that didn't work...so close to the answer but oh so far!

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[quote name='Pasanova' timestamp='1348391902' post='4982858']
I have exactly the same problem as
[url="http://www.gamedev.net/topic/559313-sdl-sdl_ttf-font-wont-load-osx-104-solved/"]http://www.gamedev.n...osx-104-solved/[/url]
which he has solved, but I just don't know what he means by src folder?
At first I thought he might mean the folder where all the source files
are but that didn't work...so close to the answer but oh so far!
[/quote]

If you put font intro directory then use
"./Myfolder/Mynextfolder/Myfontfile.ttf"

find the default directory of your project and from then it should be easy

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Right - You need to specify the proper relative path (relative to the directory from which the program was executed), or the absolute path to the font file.

I would try doing the latter first, just to make sure that font loading code works, and then you can try relative paths.

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Thank you very much for your attempt to help!
I have tried both downloading a font (Eight One.ttf)
and getting one from the windows fonts folder (arial)
I have both these font files copied into the Release folder, Debug folder
the folder where the project is and also in the folder C:\fonts
It seems like I am trying every possible thing!?!?
[CODE]
TTF_Font* font = TTF_OpenFont("arial", 50); //Magic number
if (font == NULL){
std::cerr << "Unable to load font" << std::endl;
}
font = TTF_OpenFont("Eight One", 50); //Magic number
if (font == NULL){
std::cerr << "Unable to load font" << std::endl;
}
font = TTF_OpenFont("Eight One.ttf", 50); //Magic number
if (font == NULL){
std::cerr << "Unable to load font" << std::endl;
}
font = TTF_OpenFont("C:\\fonts\\Eight One.ttf", 12); //Magic number
if (font == NULL){
std::cerr << "Unable to load font" << std::endl;
}
font = TTF_OpenFont("arial.ttf", 12); //Magic number
if (font == NULL){
std::cerr << "Unable to load font" << std::endl;
}
font = TTF_OpenFont("Eight One.ttf", 12); //Magic number
if (font == NULL){
std::cerr << "Unable to load font" << std::endl;
}
font = TTF_OpenFont("./arial.ttf", 12); //Magic number
if (font == NULL){
std::cerr << "Unable to load font" << std::endl;
}
font = TTF_OpenFont("./Eight One.ttf", 12); //Magic number
if (font == NULL){
std::cerr << "Unable to load font" << std::endl;
}
else{
SDL_Color red; //Move this definition
red.r = 255;
red.g = 0;
red.b = 0;
textSurface_ = TTF_RenderUTF8_Blended(font,text.c_str(),red);
}
[/CODE]
Each of these returns NULL. I am sure it is just something silly but
I have initialised SDL_TTF (after I have created the screen)
I am just stuck for ideas??
Its so frustrating when you just cannot move your project
forward even though you know what the problem is!

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