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[PIX] Unable to create D2D rendertarget

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Plerion    381
Hello everybody

Im using interop with D3D10 to render text in D3D11. Thus i create a shared resource and from this resource i open a rendertarget for D2D. While all works perfectly when i run my application on its own but if i start it with PIX there is an exception:

The code im talking about is the following:
[source lang="csharp"] var device10 = new SlimDX.Direct3D10_1.Device1(GXLink.Instance.OutputAdapter, DriverType.Hardware, DeviceCreationFlags.BgraSupport | DeviceCreationFlags.Debug, SlimDX.Direct3D10_1.FeatureLevel.Level_10_0);

mSharedDescription = new SlimDX.Direct3D11.Texture2DDescription()
ArraySize = 1,
BindFlags = SlimDX.Direct3D11.BindFlags.ShaderResource | SlimDX.Direct3D11.BindFlags.RenderTarget,
CpuAccessFlags = SlimDX.Direct3D11.CpuAccessFlags.None,
Format = SlimDX.DXGI.Format.B8G8R8A8_UNorm,
Height = GXLink.Instance.RenderWindow.ClientSize.Height,
Width = GXLink.Instance.RenderWindow.ClientSize.Width,
MipLevels = 1,
OptionFlags = SlimDX.Direct3D11.ResourceOptionFlags.KeyedMutex,
SampleDescription = new SlimDX.DXGI.SampleDescription(1, 0),
Usage = SlimDX.Direct3D11.ResourceUsage.Default

mSharedTexture = new SlimDX.Direct3D11.Texture2D(GXLink.Instance.Device, mSharedDescription);

var dxgiResource = new SlimDX.DXGI.Resource(mSharedTexture);

SlimDX.Direct3D10.Texture2D tex = device10.OpenSharedResource<SlimDX.Direct3D10.Texture2D>(dxgiResource.SharedHandle);

var surf = tex.AsSurface();

mKeyedMutex10 = new SlimDX.DXGI.KeyedMutex(surf);
mKeyedMutex11 = new SlimDX.DXGI.KeyedMutex(mSharedTexture);

var props = new RenderTargetProperties()
Type = RenderTargetType.Hardware,
HorizontalDpi = 96,
MinimumFeatureLevel = SlimDX.Direct2D.FeatureLevel.Direct3D10,
PixelFormat = new PixelFormat(SlimDX.DXGI.Format.Unknown, AlphaMode.Premultiplied),
Usage = RenderTargetUsage.None,
VerticalDpi = 96,

SlimDX.Direct2D.Factory fac2D = new SlimDX.Direct2D.Factory(SlimDX.Direct2D.FactoryType.SingleThreaded);
mRenderTarget2D = RenderTarget.FromDXGI(fac2D, surf, props);[/source]

The line that causes the exception with PIX is the following:
mRenderTarget2D = RenderTarget.FromDXGI(fac2D, surf, props);

Here i get a System.AccessViolation exception.

Once again, without PIX no problems, the text is renderer and all is fine. With PIX -> System.AccessViolation on this line.

Is this a common error or could i change some settings in PIX or what can i do?


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