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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Assassinbeast

Need some help to release my allegro-game

3 posts in this topic

Hello everyone!

i have made a game in c++ with allegro using microsoft visual c++ 2010 express, and i want to send it to my friend. But i have no idea how to release it and make it so it is able to get installed and get working without all kinds of strange errors.

I have watched Mike Geigs tutorials at http://fixbyproximity.com/2d-game-development-course
He shows at the end at "Part 14.4 Deploying our Allegro 5 Game in Visual Studio 2010" how to release a final product of a game, using the "setup wizard"

But i dont have microsoft visual studio (the full product), and i have no way to afford buying the full product so i cant use the "setup wizard".

i have tried and searched a lot on the internet but i cant really find any anwsers specifically to that [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]

i have also tried to download clickteamcreator which i think is like setupwizard in microsoft visual studio. but i have no idea what files i need to to include and all that messy stuff.

If u guys can help me out, please post a step by step, or post a link to a homepage that actually shows how to do it, because im a bigass newb

I would appreciate it SOOOOOOOOOOOOO much

THANKS!!![img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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I think this video might be of some help:

http://www.youtube.com/watch?v=dUWOnRU7nkU&list=SP32FE1F0AD99E35C8&index=40&feature=plpp_video

The author has two, one for visual studio which is the previous to this one. This one deals with other compilers, hope this helps.

Regards,

Stitchs
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man!!! thank you so much. ive succesfully made it now [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
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No worries, only just remembered that I posted on this. Glad to be of help, post a link to your .exe maybe, get some community feedback?

Regards,

Stitchs. Edited by stitchs
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