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pandaa

Collision avoidance in RTS game

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pandaa    178
I tested steering behavior and RVO for collision avoidance in my rts game, but they are not good for stationary unit avoidance.
Is there any good solutions?

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pandaa    178
[quote name='IADaveMark' timestamp='1348619116' post='4983814']
Uh... why are steering behaviors not good for stationary unit avoidance?
[/quote]

I don't want to use steering behavior because it can cause jitter and oscillation. StarCraft2 use steering behavior, but it push the stationary units away in physical simulation.

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