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how can i save a multisample rendertarget in dx9

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Thanks mjp.
That is to say,multisampled render target can't be acess?
I'm making a terrain editor,i want it support many to any textures (like unity 3d,how it do?).
So,i draw the brush textures on a rendertarget ,then save to a texture used to the terrain.
If the rendertarget is non-multisampled ,it is very vague.

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Excuse me, but what is the point of using multisampled texture for terrain texturing?

Cheers!

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[quote name='kauna' timestamp='1348621014' post='4983820']
Excuse me, but what is the point of using multisampled texture for terrain texturing?

Cheers!
[/quote]
No point used in the terrain!
The terrain only has one texture that is my rendergarget.
The brush contain on quad mesh and a brush texture.All the brushs render with topview .
And can therrin support many to any textures?Thanks.

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