Sign in to follow this  

how can i save a multisample rendertarget in dx9

Recommended Posts

Thanks mjp.
That is to say,multisampled render target can't be acess?
I'm making a terrain editor,i want it support many to any textures (like unity 3d,how it do?).
So,i draw the brush textures on a rendertarget ,then save to a texture used to the terrain.
If the rendertarget is non-multisampled ,it is very vague.

Share this post

Link to post
Share on other sites
[quote name='kauna' timestamp='1348621014' post='4983820']
Excuse me, but what is the point of using multisampled texture for terrain texturing?

No point used in the terrain!
The terrain only has one texture that is my rendergarget.
The brush contain on quad mesh and a brush texture.All the brushs render with topview .
And can therrin support many to any textures?Thanks.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this